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  1. #1
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    I'm probably in the minority by now, but I think 3.x/4.x AST was super fun and really didn't need its overall gameplay changed. I had keyboard/mouse friends and friends who played it on controller just fine. The gameplay worked, it wasn't broken, it shouldn't have been "fixed." I really wish they would just revert the class back to 3.x/4.x. Let the Balance fishers fish for Balance. Let the rest of us have fun with the unpredictable and flexible gameplay style that was Astrologian. People don't like to micromanage? Then they can go play WHM. White mage is meant to be the more straightforward of the three healing classes anyway, so the "micromanagey" classes should have been left ALONE. Another good "fix" would have been to implement a second straight-forward healing class for those who don't like to micromanage so they actually had a choice of which healing class to play. But I guess butchering AST and SCH to be more like WHM was the easier option. (I'm not salty. Okay, I'm a little salty.)


    I miss my claaaaassss /cries a river of big, fat, ugly tears/ Why are they being so stubborn about this? It's been over a year and the complaints about healers has hardly waned. It just doesn't make sense. It's pretty much all about pride now, and pride to this extent is no bueno.
    (9)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  2. #2
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I agree. I mained Astro since HW, and even with its flaws then I loved it. Now.....I hate healing, and that's sad cause in every MMO I'm always playing healer. What FF14 has done to healers this expansion has pretty much made ne stop enjoying it. Sure the story is good, and music is top, but when what you love is no longer fun and it lost its identity you lose something also. It's called soul and individuality. Something healers now lack
    (7)

  3. #3
    Player
    Corra_'s Avatar
    Join Date
    Aug 2020
    Posts
    2
    Character
    Corra Lyehga
    World
    Phoenix
    Main Class
    Astrologian Lv 80
    Its so sad what they have done to Sleevedraw this patch and to the healers in general this expansion. I know there have been complaints to Sleevedraw because of controller issues. But pre 5.3 patch Sleevedraw gave AST a lot of depth and optimization which at the current state none of the other healers could deliver. Changing sleevedraw brought us to this weird situation where we have 3 healers and none of them have barely any depth and are incredibly easy to play( pushing the two same buttons 70% of the fight for almost every fight Savage included).
    (2)

  4. #4
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MOZZYSTAR View Post
    I'm probably in the minority by now, but I think 3.x/4.x AST was super fun and really didn't need its overall gameplay changed. I had keyboard/mouse friends and friends who played it on controller just fine. The gameplay worked, it wasn't broken, it shouldn't have been "fixed." I really wish they would just revert the class back to 3.x/4.x. Let the Balance fishers fish for Balance. Let the rest of us have fun with the unpredictable and flexible gameplay style that was Astrologian. People don't like to micromanage? Then they can go play WHM. White mage is meant to be the more straightforward of the three healing classes anyway, so the "micromanagey" classes should have been left ALONE. Another good "fix" would have been to implement a second straight-forward healing class for those who don't like to micromanage so they actually had a choice of which healing class to play. But I guess butchering AST and SCH to be more like WHM was the easier option. (I'm not salty. Okay, I'm a little salty.)


    I miss my claaaaassss /cries a river of big, fat, ugly tears/ Why are they being so stubborn about this? It's been over a year and the complaints about healers has hardly waned. It just doesn't make sense. It's pretty much all about pride now, and pride to this extent is no bueno.
    All of this.
    (6)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Came across a few comments from a sprout on Novice Network regarding AST:

    -"uuh I just realised.. all AST guides say stuff about cards giving a damage taken-decrease, MP-cost-decrease, etc... yet all my cards show 3/6% damage buff?"
    -"..its just 3/6% damage now?"
    -"immediatly sacking this class. wtf"
    -"how is 6 cards having the same 2 effects amazing?"

    If even the new players think it's boring, who exactly are you making the class for?
    (9)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Came across a few comments from a sprout on Novice Network regarding AST:

    -"uuh I just realised.. all AST guides say stuff about cards giving a damage taken-decrease, MP-cost-decrease, etc... yet all my cards show 3/6% damage buff?"
    -"..its just 3/6% damage now?"
    -"immediatly sacking this class. wtf"
    -"how is 6 cards having the same 2 effects amazing?"

    If even the new players think it's boring, who exactly are you making the class for?
    "This small anecdotal sample size represents everyone in a broad general category of new player."
    (1)

  7. #7
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,187
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Came across a few comments from a sprout on Novice Network regarding AST:

    -"uuh I just realised.. all AST guides say stuff about cards giving a damage taken-decrease, MP-cost-decrease, etc... yet all my cards show 3/6% damage buff?"
    -"..its just 3/6% damage now?"
    -"immediatly sacking this class. wtf"
    -"how is 6 cards having the same 2 effects amazing?"

    If even the new players think it's boring, who exactly are you making the class for?
    They are new players, and as such still don't know that more dps is all that matters. With more experience they will come to understand that having defence bole cards was worthless if you could launch a more damage balance instead.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    "This small anecdotal sample size represents everyone in a broad general category of new player."
    Fair comment and I don't mean to claim it does. Just thought I'd share, feel free to disagree, it's not my own personal feedback anyway.

    Quote Originally Posted by Kleeya View Post
    They are new players, and as such still don't know that more dps is all that matters. With more experience they will come to understand that having defence bole cards was worthless if you could launch a more damage balance instead.
    I think the point was more they knew dps matters but didn't find that as fun. Which is, of course a wider problem than just AST and more the dps-centric design of the game and I don't think "revert back to old AST" is the answer there, but it does seem people like having some non-dps utility. Not sure how you'd mix that in though.
    (1)

  9. #9
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Liam_Harper View Post



    I think the point was more they knew dps matters but didn't find that as fun. Which is, of course a wider problem than just AST and more the dps-centric design of the game and I don't think "revert back to old AST" is the answer there, but it does seem people like having some non-dps utility. Not sure how you'd mix that in though.
    Man i wasnt an astro main in any sense of the word, but like most people it came the time where i had to level it. had some fun times with the cards some not so fun times with people deliberately overwriting my cards even after w8ing for them to cast theirs for a really long time but from what i played my most favourite card wasnt balance, it was actually Bole. It felt so good giving a free rampart to the tank and yes sure dps is king yada yada but i thought the whole point of astro was to make the best out of what you got , it fit the jobs identity like a glove.
    Add to that the timey wimey spells which boi was it cool to just put a massive regen on the tank and see him be undefeatable, now all it has is gravity and its completely odd for it to exist in there.
    At any rate this just my piece on this matter.
    (7)

  10. #10
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Liam_Harper View Post

    I think the point was more they knew dps matters but didn't find that as fun. Which is, of course a wider problem than just AST and more the dps-centric design of the game and I don't think "revert back to old AST" is the answer there, but it does seem people like having some non-dps utility. Not sure how you'd mix that in though.
    Ok, just going to plug one of my ideas again: Return the cards to having unique effects (mostly back to 4.0), but making divination a constant fluctuating DPS buff based on seals & repeated singular card use with a growth/degeneration system that would make balance fishing a short term burst damage at the cost of becoming a debuff if it's overused, with some mitigation abilities for RNG and general QoL. The risk/reward might be more interesting, and if it ends up being like way to powerful again: hopefully they'll just decide to improve the other healers instead of just repeating 5.0 again

    Quote Originally Posted by Kleeya View Post
    They are new players, and as such still don't know that more dps is all that matters. With more experience they will come to understand that having defence bole cards was worthless if you could launch a more damage balance instead.
    This is only partially true, and it's mostly just fors peed running and the higher difficulty raids and trails outside of progression. But, totally ignores pug content, and progression across the board. Extremely undergeared party members, broken equipment, DPS-only healers, player unfamiliarity with the content, and eating every aoe are still very common in PUGs, which regularlyplaced situational cards above balance. Being hyper focused to just one particular set of content or school thought probably wont sit well for players outside of those circles
    (1)
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    Ewwwwwww, it's all glowwy again!

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