I'm tired of fairy ghost skills too! Just happened twice during the last EX è.é plz fix it! You could test your gameplay changes before launching your add ons SE
I'm tired of fairy ghost skills too! Just happened twice during the last EX è.é plz fix it! You could test your gameplay changes before launching your add ons SE
the worst part about fairy ghosting is that THEY HAD FIXED IT IN STB
all they had to do was change SMN pets to be similar to SCH, but they went the other way around. there's no telling what could happen next expansion. we might just see the outright deletion of pets.
I've updated the original post with the addition of buffing embrace for lower leveled content. hopefully they can return embrace back to its former glory for 6.0, but having it buffed right now could still be helpful for helping new players learning how to heal.
Indeed. If they're going to turn ScH's fairy abilities into half its oGcD toolkit, they need to make sure it works smoothly without glitches. If WhM or AST weave an oGcD or two, it simply triggers and applies. ScH has to deal with ghosting and delays on top of making sure the fairy is Placed in the right spot and having it vanish entirely for 30 sec windows. Clunkiness is not a class identity, they don't seem to get that with healers.
We don't need aoe dots because we have the strongest of the basic healer aoe dps gcd skills, which is instant cast compared to holy and gravity. Why bio and miasma aoe with bane with damage drop off when you can spam aoe 170 upfront potency AoE that exceeds the damage from dots? SCH aoe dmg is already pretty strong.
Holy has a stun and provides utitlity, not to mention is easily paired with Thin Air and Pressence of Mind making it come out faster and cost zero mana.
Gravity can be instant cast with Lightspeed and is available almost every pull in dungeons with a low 90s CD.
Because you could be Bane'ing a 600 potency Biolysis to each target.
All of the healer AoE are essentially equal in damage. That's why WHM Holy is considered so good. It has the stun to go with it.
Now if Gravity had a Slow attached to it (it should IMHO) it would equal Holy
If Art of War applied some debuff (Damage down or something), it would equal Holy. Oh wait, we had that in ShadowFlare. . .
Last edited by Deceptus; 08-28-2020 at 04:31 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Holy has a stun and provides utitlity, not to mention is easily paired with Thin Air and Pressence of Mind making it come out faster and cost zero mana.
Gravity can be instant cast with Lightspeed and is available almost every pull in dungeons with a low 90s CD.
Because you could be Bane'ing a 600 potency Biolysis to each target.
All of the healer AoE are essentially equal in damage. That's why WHM Holy is considered so good. It has the stun to go with it.
Now if Gravity had a Slow attached to it (it should IMHO) it would equal Holy
If Art of War applied some debuff (Damage down or something), it would equal Holy. Oh wait, we had that in ShadowFlare. . .
This would be a great change to Healers for 6.0. I always felt that Gravity should apply a slow, considering its name is gravity and all that..
As for SCH, maybe they could return Virus as a debuff on AoW? just some food for thought.
I think all of the healer AOES should have some job flavour added to them. Holy's stun was always so iconic that adding additional effects to other jobs wouldn't hurt too much. the only problem might be how our gear scales with content, meaning that the addition of slow/virus would trivialise the already steamroll tier content, but that's a whole 'nother discussion.
Last edited by bundythenoob; 08-28-2020 at 08:16 AM.
Personally? I'd be cool with different status effects that assisted mitigation on the healer AOEs in different ways. That'd be neat.
Realistically? I'm a little surprised Holy still has its stun. I mean, I'm sure the WHM population would riot (even more) if they got rid of it, but the direction the wind's been blowing the last six years has been removing any kind of status ailment that any healer can cause, from any spell. Much as I'd love it if Squeenix turned their steering wheel around here, my advice is to always keep your eyes ready for rolling.
I'm not a fan of getting Bane back personnaly. Not that I wouldn't want to, but that's not on top of my priorities. Plus, if it's back, I'd prefer it to work differently than the old one. I don't think I'd like the AF cost on it.
As for status, I'm all for it. Shadowflare had Slow, Ruin II had blind. It was small little addition that just felt nice to have.
And of course, i'd be glad if WHM got Aero 3 back.
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