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  1. #1
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90

    DRK enmity gen vs other tanks

    Why is drk's enmity gen so much less than other tanks? In a case where the drk has the same level gear, the other tanks will generate more enmity. In a case where the drk has slightly better gear, the other tanks will generate more enmity.

    Why is this and can we get a buff or something at some point during this expansion?
    (0)

  2. #2
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Magictrix View Post
    Why is drk's enmity gen so much less than other tanks? In a case where the drk has the same level gear, the other tanks will generate more enmity. In a case where the drk has slightly better gear, the other tanks will generate more enmity.

    Why is this and can we get a buff or something at some point during this expansion?
    the case is simple: DRK does less DPS than other tanks, so it generates less emnity. it doesn't really affect the jobs performance unless you're racing someone to see who can MT first, but DRK does indeed need some QOL changes. I've suggested a few simple but effective changes in another thread, and hopefully they can be implemented by 5.35 or 5.4 in order to bring DRK up to par with the other 3 tanks in terms of ease of leveling and quality of performance for most content under lv 80. go check it out if you want!

    https://forum.square-enix.com/ffxiv/...hanges-for-5.4
    (2)

  3. #3
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by bundythenoob View Post
    the case is simple: DRK does less DPS than other tanks, so it generates less emnity.
    While the idea is not completely wrong, it's not entirely true.

    If we bring 2 tanks in tank stance, the one with the highest burst & opener will hold aggro.
    Then as the burn phase ends, the tank with the highest sustain DPS will take aggro.
    When you enter the burst/re-opener phase again, the tank with the highest burst will take aggro again.
    And the cycle repeats.

    An example of this is Stromblood BRD.
    BRD had lower DPS compared to other damage dealers, but it had a very high opener and burst. With the way old tanks used to play, BRD could easily pull aggro if they did not use Refresh and Tactician (An ability that used to drop their aggro by half).

    With tank stance rework, the same logic applies here, but on tanks this time.
    (2)
    Last edited by Yeol; 09-14-2020 at 01:57 PM.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    why is this even a problem? enmity it's a joke and you can stablish a strong lead by just spaming 1 buttom and no dps or healer will gonnna steal the hate from you, still DRK have the lower dps from all tanks but the diference is minimal so i doubt his enmity generation it's being much less compared to other tanks, so what kind of situations you are facing to find this being a problem?
    (8)

  5. #5
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by shao32 View Post
    why is this even a problem?
    I agree it isn't one, but i see more and more people thinking that the aggro jauges are some sort of parsers, which gives a totally accurate rating of a player's prowess. If you are in lead it is good, and if not then you are bad. So i wouldn't be surprised if some people were thinking that tanks not all having the exact same aggro generation needs to be corrected. One of the next step in the obsession of having everything perfectly balanced.
    (0)

  6. #6
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Saying DRK has enmity issues is a lie. You get front loaded burst and DPS is equal across the tanks.
    (5)

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    Saying DRK has enmity issues is a lie. You get front loaded burst and DPS is equal across the tanks.
    Because some people, like myself, want enmity combos to comeback for enmity based mechanics(they just need to be DPS neutral like same potency as your main combo and same resource generation as main combo) or to have a clearer distinction of what a Main tank and off tank is supposed to be.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #8
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Because some people, like myself, want enmity combos to comeback for enmity based mechanics(they just need to be DPS neutral like same potency as your main combo and same resource generation as main combo) or to have a clearer distinction of what a Main tank and off tank is supposed to be.
    The issue is you can get the same effect by simply shutting off your stance after allowing the MT to get initial agro. The issue with enmity combos is they aren't inherently adding anything to gameplay.Warrior had 3 different combos, one for enmity, a damage buff, and self healing. You HAD to use your damage buff combo after enmity in order to increase the enmity generation per combo.
    You occasionally used self healing ability, but that just makes you a little squishier if you spammed BB all the time.
    I would argue stance dancing provided more of a dynamic.
    You could just shut off your stance for the increased damage, toss your stance up for the tank swap, provoke and then finish your enmity combo for a chunk of threat.
    Stance dancing did more than combos did in terms of gameplay behavior./
    (2)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leiron View Post
    The issue is you can get the same effect by simply shutting off your stance after allowing the MT to get initial agro. The issue with enmity combos is they aren't inherently adding anything to gameplay.Warrior had 3 different combos, one for enmity, a damage buff, and self healing. You HAD to use your damage buff combo after enmity in order to increase the enmity generation per combo.
    You occasionally used self healing ability, but that just makes you a little squishier if you spammed BB all the time.
    I would argue stance dancing provided more of a dynamic.
    You could just shut off your stance for the increased damage, toss your stance up for the tank swap, provoke and then finish your enmity combo for a chunk of threat.
    Stance dancing did more than combos did in terms of gameplay behavior./
    I will say that the damage buff combo ender is probably the dumbest thing that hasn't gone away yet...


    In fact, I think damage buffs tied to any damage dealing ability that requires you to successfully hit the target you want to do damage to is dumb, then again I was spoiled by pre-Shadowbringers Darkside...


    Stance dancing did provide more of a dynamic, but only for Warriors due to their stances not being tied to the GCD...


    And if you didn't have tank stance on but you weren't second on enmity list, your main tank expected you to use enmity combos... Before the advent of Provoke + Shirk...


    Now everyone in the party are wondering why the off tank isn't second on enmity list because they get destroyed by the boss, and if your off tank isn't dead and they don't have tank stance on, it's time to bring back enmity combos... and DPS stances for good measure...
    (0)
    Last edited by DRKoftheAzure; 08-14-2020 at 04:52 PM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    And if you didn't have tank stance on but you weren't second on enmity list, your main tank expected you to use enmity combos... Before the advent of Provoke + Shirk...
    Uh, no they didn't. The OT only touched their aggro combo if they were picking up an add. Even then, particularly aggressive Dark Knights and Warriors throughout Creator still grabbed adds without tank stance. If there was aggro issues due to lacking Shadewalker, the Warrior voked and turned on Defiance+Unchained. They didn't even have to use a Butcher's combo. Just a combo and an Equilibrium overheal was more than enough. You never used aggro combos as the OT.

    Quote Originally Posted by DRKoftheAzure View Post
    Now everyone in the party are wondering why the off tank isn't second on enmity list because they get destroyed by the boss, and if your off tank isn't dead and they don't have tank stance on, it's time to bring back enmity combos... and DPS stances for good measure...
    There's no reason for anyone else to care about the aggro list. Either the boss targets both tanks, in which case keeping your stance on solves the issue. Or it doesn't and being second aggro makes no difference whatsoever. Bringing back enmity combos would lead to the situation they were in previously: completely ignored. If you made them DPS neutral, then they're glorified glamours that serve no purpose.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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