Well that's strange, didn't SE say that offhand would no longer get HQ results.
Perhaps they just meant the added quantity on HQ materials, they should have been clearer.



Well that's strange, didn't SE say that offhand would no longer get HQ results.
Perhaps they just meant the added quantity on HQ materials, they should have been clearer.
SE has stated that they will be looking at crafting abilities, and they will be modifying and cleaning them up in a future patch. At the same time, I, like many, would appreciate a clarification from SE regarding the relavence of main hand vs. off hand tools in the modified crafting system, the relavence of craft, vs. mcraft, vs. control, and the same for attributes such as str, vit, mnd, etc.. Further, it would be nice to know that these stats actually make a difference in crafting results.
While I like the changes, for the most part, in the new sytem, I find it very frustrating that many of the abilities are currently broken or no longer relavent, or that I can craft bare-ass and essentialy experience the same level of success that I do in my crafting gear, or that modifying my crafting setup appears to have little or no influence on crafting results. A very good example of this is recently,while leveling culinary, I switched from a crafting heavy body to a control body, and not only did the unstables not go down, they actually went up. I swear the same is true for alot of the 'success' abilities, where I seem to fail more with these abilities up than when not used.
Like it or not, crafting is a very major part of this game, and I believe it's important that SE get this right. That means a reasonable amount of RNG, abilities and stats that actually make a noticeable difference, and some reasonable amount of direction from SE regarding all of the above.




At the same time, I, like many, would appreciate a clarification from SE regarding the relavence of main hand vs. off hand tools in the modified crafting system, the relavence of craft, vs. mcraft, vs. control, and the same for attributes such as str, vit, mnd, etc.. Further, it would be nice to know that these stats actually make a difference in crafting results.
While I like the changes, for the most part, in the new sytem, I find it very frustrating that many of the abilities are currently broken or no longer relavent, or that I can craft bare-ass and essentialy experience the same level of success that I do in my crafting gear, or that modifying my crafting setup appears to have little or no influence on crafting results. A very good example of this is recently,while leveling culinary, I switched from a crafting heavy body to a control body, and not only did the unstables not go down, they actually went up. I swear the same is true for alot of the 'success' abilities, where I seem to fail more with these abilities up than when not used.Totally agree.
Now that the major Combat Revisions are mostly done, hopefully we get clarification on Crafting soon.
With the changes to Food and Alchemy Recipes - so you actually SEE the real Effects of Food & Potions etc. (HUGE!) - I think it's time we get some clarification (at least a better hint) as to what counts as "Craftsmanship" and what recipes count as "Magic Craftsmanship."
And I agree that some of the abilities seem to be downright broken right now.
I appreciate some of the headway with Crafting recently (thank goodness for fewer Elemental Destabilizations in general), but there is still a lot of messy / sloppy / unclear scenarios with Crafting at the moment.


there are the crafting skills that say things like raises the influence of vit on quality, I have put some stat materia on some things and use these skills often when im HQ'ing. Cant really tel you if they make a difference or not since i havnt done any real testing.
They increase your quality gains, though not as much as you might think.
Stats for crafting makes for more quality when you get quality, you can boost this more with the skills that give more influence of said stat on quality.
"Increases the success of synthesizing high quality items"
=
More quality for better % of HQ.
Got this from another tread
While I am loving the new crafting system for HQ's in 1.21 I notice that some skills make a very large impact on quality gains. I wanted to highlight some of the things I do to get the most out of a synth and give a newer crafter some insight into which sub crafts might be best to help with HQ in the future. I'll break down the skills in groups for usefulness below.
Top Tier (these are the best of the best)
-R36 ALC Hand of the Gods (3~4 turns of no durability loss)
-R36 GSM Inspiration (3~4 turns Reduce success in order to increase quality gains)
-R30 BSM Ingenuity (3~4 turns Reduce synthesis difficulty)
-R30 LTW Manipulation(dex)/R30 BSM Sublimation(str)/R30 ARM Resolution(vit)/R36 ALC Extrapolation(R36) (Increase influence of XYZ(STAT) on quality)
Honorable mention (good skills to have each with a purpose)
-R45 BSM Greating Calling (3~4 turns Increase chance of success)
-R36 CRP Perfection (1 turn Guarantee success of next action)
-R30 WVR Immersion (1 turn Increase quality gains)
-R30 GSM Epiphany (1 turn Increase quality gains)
-R30 LTW Inner Quiet (1 turn Increase quality gains)
-R30 CUL Life's Purpose (1 turn Increase chance of success)
-R30 CRP Grandmastery (1 turn Increase chance of success)
Application:
-Inspiration (stack with Perfection/Life's Purpose/Grandmastery) 80~150Q gain per action on success
-Ingenuity (stack with Immersion/Epiphany/Inner Quiet) 80~100Q gains per action on success
-Increase influence of XYZ(STAT) skills (no stacking needed) Q gains vary depending on how much of the needed stat you have, use melds and proper gear to max out gains in the 100~150Q per action range on success
-Hand of the Gods (best way to advance progress w/o durr loss, Standard spam)
-Perfection (can be used solo as a great way to Rapid for 30%+ progress and zero loss of durr)
-Greater Calling (stack with Immersion/Epiphany/Inner Quiet on R49 and below synths) 80~100Q gains per action on success, can also be applied with (Life's Purpose/Grandmastery) and a rapid.
Tips:
-Use stat melded proper gear
-Use stat jewelry
-Rapid once or twice on easy synths to hit the highest quality gains possible (800Q+ total per synth), by using rapid you give yourself the ability to use carefull as many times as possible (10-15 times)
-Stack the skills to get the most as stated above
-Mix HQ/NQ mats on lower synths to maximize HQ yeilds
Post me any tips you have that I might not have listed.
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) - I think it's time we get some clarification (at least a better hint) as to what counts as "Craftsmanship" and what recipes count as "Magic Craftsmanship."


