Quote Originally Posted by GeraldineKerla View Post
I understand that level comes into this, but they could put fight specific caps on stats that force you to have the same *stats* and scaling as a level 50 character while still retaining all of your abilities.
A level 80 character synced to level 50 / ilevel 110 stats is not equal to what a level 50 / ilevel 110 character was in patch 2.4. New abilities with higher potencies have been added, new cooldowns have been added, old abilities have been buffed. In order to ensure the experience is similar to what it used to be, the fight would need to be rebalanced anyway.

As an example, here's a chart of Ninja skills from 2.4 (https://i.imgur.com/x6k3Jma.jpg) as opposed to the current skills (https://eu.finalfantasyxiv.com/jobguide/ninja/).
  • Basic combo used to be 150/200/320 potency, now it's 220/330/480.
  • Shadow Fang used to have 440 total potency, now it has 1100.
  • Raiton used to be 360 potency, now it's 800.
  • Doton used to be 240 total potency, now it's 800.
  • The entire Ninki system didn't exist; Bhavacakra is a free 300 potency attack every 15-20 seconds.
  • Dream within a dream didn't exist and Assassinate required target to be below 20% HP; those now give free 800 potency every 60 seconds, 200 of which is a guaranteed direct critical hit.
  • Direct hits didn't exist.
  • The vulnerability debuff was removed, as well as the damage buff from weapon poisons. This is a roughly 25% nerfs, but not enough to compensate for the buffs.
This list is not exhaustive, but you can see how only syncing stats would still make the fight way easier than it used to be.