Gods, imagine this in Shinryu. My first time doing it 5 people died on that and the other 3 died on the platform afterwards, aswell as myself who died because I never saw a QTE in the game before
Yeah, I'm glad the extreme doesn't have story-related down-phase. I hope they design them like this more. In savage raids it's a good design philosophy since it's a weekly clear, not so much in extremes. Though I do love some of the phase changes like in levi, sophia, zurvan. Small ones like that are nice, but Ruby's feels longer than it is/should be.


The QTE would be fine if it weren’t for it being a wipe if even one person fails. I can mash with the best of them, but there are those who can’t.Thats sad the QTE is not in the extreme version. I like that part in the normal one. Look I'll take anything that makes our fights harder so people can stop saying XIV is a baby mode mmo. Tho I know extreme is a different beast anyway. I loved this fight and can't wait to get good enough to try the harder one. I'm scared to try if I'm being honest.
I don't know... I'm in agreement with the person you qouted. I haven't gotten there yet but I like the idea that everyone must pass in order to clear. Sounds like something the game needed if I'm honest.




This one felt a lot stricter too. I'm used to rather lazily tapping a couple keys on my keyboard, this bar kept slowly dropping though, even when I perked up and started properly mashing my board.


It's making up for Shiva savage having a 1min long cutscene with no half way point.
Cleared the ex trial today and I’m so happy that the transition isn’t in it. Having to memorize all those mechanics more than makes up for it, especially in second phase where they are random. I see people saying they wanted the transition in the ex fight but I disagree. It’s optional content that you farm for gear/mats. You wouldn’t wanna get wiped because someone d/c in transition and have to start all over again.


Haven't even thought about Ex, lol. The normal was challenging enough tight now. I do like the mechanic in story mode but I can see groups falling apart rather quickly in Ex if it were there.


You might be inadvertently talking about two different things here. While it is nice that they don't make you do the ATE thing during the EX version of this fight, it's probably specifically because it takes a lot of time and forces you to do something (even if it's just mashing buttons).The new trial deserves praise for a few things but the thing I really want to praise for is
Ex version does not have the story mode intermission, ty ty ty so much for not doing that, makes farming a lot more enjoyable as it is a lot snapper to get back to action, could you do this from now on please some cutscene intermissions every now and then is cool but when you may have to go to 99 runs or more they get tiring after a while.
Story modes having them sure as your telling a story for them EX not so much.
They've said before that they add the transition and limit break/ultimate/whatever cutscenes mid-fight specifically for EX and Savage fights to give players a few seconds of a break before continuing. I don't have the source for this unfortunately, but I'm sure it was mentioned and thus not likely to go anywhere.
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