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  1. #1
    Player
    Tsunetmoto's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Akio Miyake
    World
    Adamantoise
    Main Class
    Summoner Lv 99

    SMN - 5.3 Tri-Disaster 50% potency nerf - Misprint, Bad Joke or Just Right?

    What opinions do my fellow members of the Erozean community have on the SMN class and also the 5.3 patch note that the "Tri-Disaster" skill potency was reduced from 300 down to 150.

    Please share your thoughts!
    (0)

  2. #2
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    necessary, and TBH not perhaps as severe a nerf as SMN may need right now given both its insane utility, mobility, and dps.
    (8)

  3. #3
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Dont mind me im just here for the show
    (1)

  4. #4
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    still leaves it a top tier dps job while having more than enough mobility for any kind of mechanic handling and more utility than most other classes, so yea, smn went from "completly broken" down to "still one of the strongest jobs in the game"
    (3)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Before 5.3: The better black mage with ranged mobility and utility.
    Afer 5.3: The slightly inferior black mage with ranged mobility and utility.

    SMN remains the 4th ranged and will remain the most insane job, yet bad to play.
    (0)

  6. #6
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Tri-disaster is about 4-5% of a summoner's total dps, so it's pretty much a 2 to 2.5% nerf.

    It's not a huge nerf, but it puts it below black mage and samurai but still leagues ahead of physical ranged jobs, which is honestly pretty disappointing.
    (0)

    Watching forum drama be like

  7. #7
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    the summoner was a little too strong,
    now he's more balanced,
    the problem is that every x.0 patch summoner is very bad,
    and every x.1 patch summoner is broken, and nerfed on several patches it is always tiring this same cycle.
    it's a 2% dps nerf .
    (1)

  8. #8
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Before 5.3: The better black mage with ranged mobility and utility.
    Afer 5.3: The slightly inferior black mage with ranged mobility and utility.

    SMN remains the 4th ranged and will remain the most insane job, yet bad to play.
    I have no idea why people say smn is bad to play when i find it to feel the best out of all the classes D;
    (sure the pets are a little wonky, but i find that kind of almost organic optimization quite interesting)
    (0)

  9. #9
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dogempire View Post
    Tri-disaster is about 4-5% of a summoner's total dps, so it's pretty much a 2 to 2.5% nerf.

    It's not a huge nerf, but it puts it below black mage and samurai but still leagues ahead of physical ranged jobs, which is honestly pretty disappointing.
    I don't agree, of course the remote physical dps did lack a little bit of dps, but they still have 100% uptime, the summoner is super mobile but remains a caster with problems, I agree that the machinist's dps should at least be similar to that of the summoner, the bard should have dps similar to that of the dancer , but no the summoner does not deserve to have the same dps as a Ranged physical dps .
    (0)
    Last edited by remiff; 08-11-2020 at 03:56 AM.

  10. #10
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Roda View Post
    I have no idea why people say smn is bad to play when i find it to feel the best out of all the classes D;
    it's a common thing with a lot of jobs in shadowbringers, apart from maybe Dragoon, BLM and maybe all tanks except war. They are definitely good, and you can see what the devs went for, rotations are intuitive and everything. The issue is when you begin to look at uptime stuff, and try to optimize a rotation to the max. Then stuff starts not clicking, cooldowns do not align perfectly (iirc you have to delay your firebird trance for a bit else stuff will drift in the long run), and you lose a decent part of damage in the long run if you're not perfectly used to this.

    This is mainly where players say that a job "feels bad" to play, and almost every job has this "it lacks polish" feel when you take the time to really dive deep into it, only exception for dps are BLM and DRG which have really smooth optimization.

    As for the main topic, Tri-disaster nerf seems really light when you look at the power level of the job right now, especially when compared to red mage. I expect a bit more nerfs in the future, or even better a rotation rework, to fix the clunkyness AND the difficult balancing.
    (1)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

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