全10件中1~10件目
  1. #1
    Player
    Tranquilmelody7's Avatar
    登録日
    2018/01/03
    投稿
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    吟遊詩人 Lv 90

    Why was Nascent Flash changed?

    Don't get me wrong, I'm not complaining - it's a very welcome change.

    It just feels kind of pointless for group play?
    The way I use the move is not any different from how I used to used to apply, I always select a target(often a healer or anothertank) as usual.

    Was it adjusted for solo applications?
    It definitely makes a difference there is that is the case.
    WAR is now my defacto solo play tank, ahead of even PLD now.
    (0)
    2020/08/12 15:06; Tranquilmelody7 が最後に編集

  2. #2
    Player Mhaeric's Avatar
    登録日
    2012/04/18
    Location
    Vancouver, BC
    投稿
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    赤魔道士 Lv 97
    You're now able to use it when completely solo in instances is all. I suppose there would also be edge cases where all available targets are out of range in a group as well, but that'd be very rare.
    (6)

  3. #3
    Player
    Starkbeaumont's Avatar
    登録日
    2011/08/10
    Location
    Ul'dah
    投稿
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    暗黒騎士 Lv 90
    on controller it's much smoother to use now imo. it's just a little change but to me it made a huge difference.
    (0)

  4. #4
    Player
    Tranquilmelody7's Avatar
    登録日
    2018/01/03
    投稿
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    吟遊詩人 Lv 90
    Quote 引用元:Starkbeaumont 投稿を閲覧
    on controller it's much smoother to use now imo. it's just a little change but to me it made a huge difference.
    I play on controller too, I just never found it troublesome to toggle up or down on the DPAD.
    Too each their own, however.
    (0)

  5. #5
    Player
    Brightamethyst's Avatar
    登録日
    2014/07/11
    投稿
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    学者 Lv 100
    Making it usable while solo is huge, but also when you're in 4-man situations you often don't need the Glint part. Not having to deal with targeting a party member makes it much easier to use.
    (2)

  6. #6
    Player
    CaptainLagbeard's Avatar
    登録日
    2013/08/26
    投稿
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    白魔道士 Lv 100
    The change was more likely than not so it can be used in Solo content, like a bunch of quests and what not...
    (1)

  7. #7
    Player
    Recon1o6's Avatar
    登録日
    2016/09/29
    投稿
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    竜騎士 Lv 90
    solo content and qol
    dragon sight for example did the same

    now warrior has come full circle again and reverted to 2.0 marauder complete with bloodbath or nascent flash as you know it

    oh wait, still no fracture or brutal swing :/
    (3)

  8. #8
    Player
    Deceptus's Avatar
    登録日
    2013/09/24
    Location
    The Goblet - 16th Ward, Plot 55
    投稿
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    賢者 Lv 90
    Quote 引用元:Tranquilmelody7 投稿を閲覧
    Don't get me wrong, I'm not complaining - it's a very welcome change.

    It just feels kind of pointless for group play?
    The way I use the move is not any different from how I used to used to apply, I always select a target(often a healer or anothertank) as usual.

    Was it adjusted for solo applications?
    It definitely makes a difference there is that is the case.
    WAR is now my defacto solo play tank, ahead of even PLD now.
    Imagine a party of 1 warrior, 1 WHM, and 2 ranged DPS who love to stay as far away as possible.

    Nascent Flash was useless in that context.

    Also, yes, it was adjusted to be usable in solo play.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    Torunya's Avatar
    登録日
    2014/04/18
    Location
    Ul'dah
    投稿
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    学者 Lv 80
    Quote 引用元:Recon1o6 投稿を閲覧
    oh wait, still no fracture or brutal swing :/
    We can hope! After homogenisation it can easily go the other way again. We'll just have to wait and see.

    As for the topic: I personally found NF rather clunky to use as it was before the patch. Having to hop into the mindset of checking which party member to heal before I dish out my Fell Cleaves so that I can get healed felt more disruptive to me than anything, and, since I don't rely on macros, it just seemed a tad tedious. Now I can pop NF as I would Bloodbath -- for whenever I need self-heal -- while still keeping an eye out if anyone in the party needs a leg up. In short: it feels much more streamlined now, and I'm liking it.

    Edit: I should add that "streamlined" is perhaps not the best choice of descriptors. I'd say NF is less restrictive now, seeing as you can use it independently of your party members whilst still retaining the option of using it on them should you need to. When a skill's manner of usage is diversified in this way, I find it infinitely more enjoyable to play with.
    (0)
    2020/08/12 23:08; Torunya が最後に編集 理由: words
    Quote 引用元:Iagainsti 投稿を閲覧
    Where's my daily baked deliciousness, Toruyna?

  10. #10
    Player
    Gojin's Avatar
    登録日
    2011/10/09
    投稿
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    召喚士 Lv 70
    Quote 引用元:Tranquilmelody7 投稿を閲覧
    Don't get me wrong, I'm not complaining - it's a very welcome change.

    It just feels kind of pointless for group play?
    The way I use the move is not any different from how I used to used to apply, I always select a target(often a healer or anothertank) as usual.

    Was it adjusted for solo applications?
    It definitely makes a difference there is that is the case.
    WAR is now my defacto solo play tank, ahead of even PLD now.
    some people like to play solo and do solo stuff.
    (0)