Either way you look at it, one job is going to be better in certain situations than others, and there's always going to be cookie cutting. I'm guessing they used the Armoury System to kind of combat this.
Either way you look at it, one job is going to be better in certain situations than others, and there's always going to be cookie cutting. I'm guessing they used the Armoury System to kind of combat this.
There is supposed to be a signature here.
Chillout guys/gals!!
If Paladin dies, then it will be resurrected as a Dark Knight.
Vicious Linkshell
www.viciouslinkshell.com
Even with speed runs gone, there's no reason to pick paladin over warrior except maybe for kiting. Paladin still has a lot less HP (can't screw up or you die, hope your connection is solid!), does less damage than an AFK monk, and has the worst subclass skill selection of any job. They'll never give paladin enough mitigation to make up for those - the monsters they'd have to make to threaten paladin would completely murder everyone else - so until they fix those problems paladin won't be worth it. If you want to get rid of speed runs that's fine, but it's a separate issue.
Also, punishing class stacking is as stupid as encouraging it. Diversity should be encouraged by good balance so people can play the class that they're most comfortable with without dragging down the other 7 members of their team.
Mar has tanking and DD stance, i don't know why glad doesn't have guard/attack stance. Its the only things i can see ever fixing that job.Even with speed runs gone, there's no reason to pick paladin over warrior except maybe for kiting. Paladin still has a lot less HP (can't screw up or you die, hope your connection is solid!), does less damage than an AFK monk, and has the worst subclass skill selection of any job. They'll never give paladin enough mitigation to make up for those - the monsters they'd have to make to threaten paladin would completely murder everyone else - so until they fix those problems paladin won't be worth it. If you want to get rid of speed runs that's fine, but it's a separate issue.
Also, punishing class stacking is as stupid as encouraging it. Diversity should be encouraged by good balance so people can play the class that they're most comfortable with without dragging down the other 7 members of their team.
Having done the SR about a bajillion times now it feels like. I happen to agree with the OP. Hardcore groups will always find the fastest and most efficient way to run the content no matter what. Outside of one extra chest that has extremely low drop rates, I don't see the reason for a SR. The chances for drops aren't improved at all. All this does is require players to play on jobs they may not like and condone class stacking.
All these people talking about class balance.
Shouldn't archer's have crappy attack power? I mean they are dealing ranged damaged, there should be a difference in damage between them and physically close melees. You nerf this, people will complain.
You nerf the def or att of warrior, people are going to complain. I play warrior and I'm actually in favor of reducing the def of warrior. I don't want to tank all the time and like to deal aoe damage.
SE has close to never nerfed any classes lately, they just buff up other classes and call it a done deal. Remember when in DH how archers were only wanted? SE buffed up all other dd weapon skills. Why not reduce the damage of the archer? I don't know, I'm going on a rant.
Point blank, class balancing is not that easy and the way SE goes around with buffing everything else won't cut it. They just did it with PLD and it doesn't seem to be working.
Overall, just get rid of TA SE >.> No one likes it.
Why are people so against leveling up all their jobs so they can actually benefit from the uniqueness of the Armory system. Every update has had their star classes. 1.18 had ARC and GLA and like always both mages for darkhold. 1.19 brought Ifrit with LNC MRD and CON not so much THM though. 1.20 had moogle which phased out MRD for a little bit and people were using gla's again, back to ARC and of course THM and CON. Now we got 1.21 and I think EVERY single class has its use. We haven't seen PGL get this much action since 1.17 when they were tanking Ureaus. This is the most balance I've seen yet. Sure PLD doesnt get to shine as much as he did in the other patches. So use another class!!! Its not like you gotta start a new character. During my linkshell speed runs i personally sometimes switch jobs 2-3 times during the run. WHAT OTHER GAME CAN U GO FROM MAGE TO MELEE IN 10 SECONDS!?
Or you could just cry and post that you only want to play PLD and nothing else...
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
I think it has more to do with not everyone has the time/ability to level all the jobs. I've got some friends who can only get on during LS event times when they can actually get on. Of course my shell is supportive and allows them to do their own thing when they haven't had time to do stuff, but they would much rather support the shell and hang with friends rather than go level with boring a PuG with people they don't know. I know there's the argument you can support the shell by being more versatile, but you have to consider happy player vs. unhappy player. Happy players are going to want to keep playing, unhappy players (often those who are forced/told what to do for the sake of progress) get bored of things and might pop on occasionally for new patches just to disappear again for another 2 months which leaves you one man down for events. The easiest solution to remedy that (not necessarily the easiest to fix mind you) would be to make content doable by casual players and make it where all jobs would be equally desired for a position outside of the basic needs of a group (IE:Healer,tank,etc.)
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
A game should NEVER make one class/job the best for one patch and crap for the next. Every patch except Ifrit has made archer the crowning class to take. Do you not see something wrong with this? When you make something the best class of the patch, everyone is going to class stack it and make having class/job diversity pointless when it can be beaten with 2 healers, one tank, and 5 of one other.Why are people so against leveling up all their jobs so they can actually benefit from the uniqueness of the Armory system. Every update has had their star classes. 1.18 had ARC and GLA and like always both mages for darkhold. 1.19 brought Ifrit with LNC MRD and CON not so much THM though. 1.20 had moogle which phased out MRD for a little bit and people were using gla's again, back to ARC and of course THM and CON. Now we got 1.21 and I think EVERY single class has its use. We haven't seen PGL get this much action since 1.17 when they were tanking Ureaus. This is the most balance I've seen yet. Sure PLD doesnt get to shine as much as he did in the other patches. So use another class!!! Its not like you gotta start a new character. During my linkshell speed runs i personally sometimes switch jobs 2-3 times during the run. WHAT OTHER GAME CAN U GO FROM MAGE TO MELEE IN 10 SECONDS!?
Or you could just cry and post that you only want to play PLD and nothing else...
It's not crying when a person prefers to only play one class/job compared to the others. It's a personal preference.
If SE intends Warrior to tank, they need give it Taunt and nerf its damage/AoE output.
My signature is edible. Go ahead, try some.
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