Quote Originally Posted by fusional View Post
yes. it's all about enmity. my LS uses warrior tanks simply because their enmity generation is much faster and higher than that of paladins, and we *need that* when our monks and blms are doing 145-160 dps on mistress.

sure, the extra damage a warrior brings to the table is nice, and that extra damage is part of what makes their enmity generation better- but that just means square needs to adjust paladin's enmity generation to comparable levels. the recent changes were a good boost, but still not enough. almost makes me think they need to give paladin some kind of native enmity aura or something.
I doubt just adding passive enmity would solve paladin's problems. The tank can't be doing such little damage in this kind of game. If Paladin did even 75% of a warrior's single target damage (while tanking) that would be a huge boost. This of course includes proper use of combos, etc. If Riot Blade were usable from the front that might help things a bit.

And of course even with improved damage/enmity, paladin is still way more vulnerable to magical/bighuge attacks because of lower HP and the same mitigation.