As I see it and Im sure a lotta people would agree stuff like moogle and these instance dungeons should have a point system. Basicly you go in you kill mobs and boss and just finish the dungeon. Now points can be awarded based on a lot of conditions. Now said points are there by saved up for what ever reward the player wants, and I am not talking about a crap load of points at once but something that still takes time to aquire. Its been awhile so I can remember exactly which endgame had it think it was salvage, but a point system like that would help every1. See regardless if its a shitty drop rate or a point system, those players who want to get everything in a week or 2 would still get what they want as soon as they can. It would still be a time sync so if SE went with the point system it would be alotta better than now, by reason of wow i need 25k points and i now have 15k points woot 10k to go and i get (insert gear) whatever.

Points could be given for time it took to complete, how many mobs was defeated etc. Also on a furthure note rare mobs could be added to add a challenge as well as to earn extra points. SE is taking the easy way by makeing content that is the way it is now. Now instead of people argueing yes and or no about whatever lets turn that anger or what not towards those responsible and get something done about it.