Quote Originally Posted by XStruckX View Post
Why are people so against leveling up all their jobs so they can actually benefit from the uniqueness of the Armory system.
I think it has more to do with not everyone has the time/ability to level all the jobs. I've got some friends who can only get on during LS event times when they can actually get on. Of course my shell is supportive and allows them to do their own thing when they haven't had time to do stuff, but they would much rather support the shell and hang with friends rather than go level with boring a PuG with people they don't know. I know there's the argument you can support the shell by being more versatile, but you have to consider happy player vs. unhappy player. Happy players are going to want to keep playing, unhappy players (often those who are forced/told what to do for the sake of progress) get bored of things and might pop on occasionally for new patches just to disappear again for another 2 months which leaves you one man down for events. The easiest solution to remedy that (not necessarily the easiest to fix mind you) would be to make content doable by casual players and make it where all jobs would be equally desired for a position outside of the basic needs of a group (IE:Healer,tank,etc.)