Quote Originally Posted by Brannigan View Post
Even with speed runs gone, there's no reason to pick paladin over warrior except maybe for kiting. Paladin still has a lot less HP (can't screw up or you die, hope your connection is solid!), does less damage than an AFK monk, and has the worst subclass skill selection of any job. They'll never give paladin enough mitigation to make up for those - the monsters they'd have to make to threaten paladin would completely murder everyone else - so until they fix those problems paladin won't be worth it. If you want to get rid of speed runs that's fine, but it's a separate issue.

Also, punishing class stacking is as stupid as encouraging it. Diversity should be encouraged by good balance so people can play the class that they're most comfortable with without dragging down the other 7 members of their team.
Mar has tanking and DD stance, i don't know why glad doesn't have guard/attack stance. Its the only things i can see ever fixing that job.