Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 73
  1. #31
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Remove TA requirement for the chest and replace with class diversity requirement for the chest. If you have more than 2 of any class, you don't get the chest. Quick and easy fix, although not ideal. Would make class stacking unfavorable though and people might actually try to learn to do fights with melee.

    I also agree with that we shouldn't be able to swap classes inside the dungeon.
    (4)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  2. #32
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Easy solution for this, give fifth chest two conditions:

    1. Time trial - the way it works now.
    2. Job variance/continuity - no more than two players of the same job, no changing classes/jobs during the run.

    That being said, I personally don't think its an issue. My first CC ever we won about eight minutes away from the goal and we had a mostly "whatever you want" setup. I can see it being a reasonable achievable task with more knowledge of the dungeon.

    Also as far as class switching in a dungeon - that's the one thing that really makes this game unique right now. Not to mention the way class switching works right now seems very logical.
    (0)
    Last edited by Phobos; 04-10-2012 at 10:32 PM.

  3. #33
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Klive View Post
    Remove TA requirement for the chest and replace with class diversity requirement for the chest. If you have more than 2 of any class, you don't get the chest. Quick and easy fix, although not ideal. Would make class stacking unfavorable though and people might actually try to learn to do fights with melee.

    I also agree with that we shouldn't be able to swap classes inside the dungeon.
    Love that idea, it's more of a challenge because you have to deal with only one whm ! with a paladin that mitigate damage better than warrior (they just need higher base HP), it could work well.
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  4. #34
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Nexxus View Post
    Love that idea, it's more of a challenge because you have to deal with only one whm ! with a paladin that mitigate damage better than warrior (they just need higher base HP), it could work well.
    Eight players, seven jobs. You would still have two WHM's. Also PLD still doesn't compare to WAR in my opinion (and many others'). The problem PLD has is there is no passive damage reduction to account for the HP loss. DV and the like are nice but not enough. The real issue PLD faces is that the damage it takes proportionally to it's HP pool is higher than WAR. At this point, WHM's are able to almost spam big cures without worrying about enmity or mp, so whoever loses less HP% is a better tank.

    Even with an all jobs run, I'd personally have the PLD as support healer / light DD. WAR can tank better, and PLD has some decent debuff moves like Riot Blade that people sometimes forget about. Hopefully PLD will be as good as WAR at least with tanking soon.
    (0)

  5. #35
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The main flaw of my idea, people might make BLM*2, WHM*2, BRD*2, and a tank as standard setup. Like I said, not a perfect idea, but a step in the right direction.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  6. #36
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Klive View Post
    Remove TA requirement for the chest and replace with class diversity requirement for the chest. If you have more than 2 of any class, you don't get the chest. Quick and easy fix, although not ideal. Would make class stacking unfavorable though and people might actually try to learn to do fights with melee.

    I also agree with that we shouldn't be able to swap classes inside the dungeon.
    Your new cookie cutter builds:

    Aurum Vale: WAR MNK BLM BLM WHM WHM BRD BRD
    Cutter's Cry: WAR WAR/MNK BLM BLM WHM WHM BRD BRD

    PLD still doesn't get an invite. This condition is also many times easier than the speedrun.

    Edit: I'm tired of people letting SE off the hook for class balance and instead asking for some kind of artificial incentive to use inefficient strategies.

    Furthermore, limiting the ability to stack the best damage dealers against bosses actually increases the desirability of the WAR tank's superior damage output.
    (3)
    Last edited by Raikki; 04-10-2012 at 11:18 PM.

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by waldo View Post
    Who's to say team B would take 60 minutes? Why is it you assume that? I'd venture to guess the time would be closer to 5-10 minutes longer at the most.

    You could spend that time shouting in ul'dah for a warrior though, if it pleases you.
    first of all it was just example calm down. Second of all id sooner not do dungeons then resort to shouting for members.

    Quote Originally Posted by Phobos View Post
    Easy solution for this, give fifth chest two conditions:




    1. Time trial - the way it works now.
    2. Job variance/continuity - no more than two players of the same job, no changing classes/jobs during the run.

    That being said, I personally don't think its an issue. My first CC ever we won about eight minutes away from the goal and we had a mostly "whatever you want" setup. I can see it being a reasonable achievable task with more knowledge of the dungeon.

    Also as far as class switching in a dungeon - that's the one thing that really makes this game unique right now. Not to mention the way class switching works right now seems very logical.
    Quote Originally Posted by Klive View Post
    Remove TA requirement for the chest and replace with class diversity requirement for the chest. If you have more than 2 of any class, you don't get the chest. Quick and easy fix, although not ideal. Would make class stacking unfavorable though and people might actually try to learn to do fights with melee.

    I also agree with that we shouldn't be able to swap classes inside the dungeon.

    requiring a chest to pop for having all classes in party is just as bad as doing speed runs with class stacking. Either way you are removing the freedom that people desire in party structure.
    (6)
    Last edited by syntaxlies; 04-10-2012 at 11:30 PM.

  8. #38
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Paladin seriously needs help, I have played this game since day 1 and Gladiator/Paladin are my first job but I have only ever once been asked to use Paladin over Warrior (or GLA over MRD for that matter) and that was for the WHM AF body quest. When you compare the tanking tools the Warrior gets to the ones the Paladin gets from the job quests it makes you wonder why Warrior needs superior HP and damage on top of all that. Maybe if they tacked on like 80 hp per piece of AF there may be some equality
    (3)

  9. #39
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ricky View Post
    Paladin seriously needs help, I have played this game since day 1 and Gladiator/Paladin are my first job but I have only ever once been asked to use Paladin over Warrior (or GLA over MRD for that matter) and that was for the WHM AF body quest. When you compare the tanking tools the Warrior gets to the ones the Paladin gets from the job quests it makes you wonder why Warrior needs superior HP and damage on top of all that. Maybe if they tacked on like 80 hp per piece of AF there may be some equality
    gld was my first class, it was always neglected. Then darkhold came, finally a chance for me to shine as a glad. Then action changed, no more guard stance no more blocking. I lvled my mar and tanked ifrit on mar and haven't looked back since. I didnt even bother getting PLD yet, lol.
    (2)

  10. #40
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    70
    Either way you look at it, one job is going to be better in certain situations than others, and there's always going to be cookie cutting. I'm guessing they used the Armoury System to kind of combat this.
    (0)
    There is supposed to be a signature here.

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast