Who's to say team B would take 60 minutes? Why is it you assume that? I'd venture to guess the time would be closer to 5-10 minutes longer at the most.even if they got rid of it poeple would still do the same thing. The faster you kill the more chest you get no matter what. If team a takes 30 mins to get 5 chest and team b take 60 mins, then after 2 hours your looking at 20 chest compared to 10(given they removed timed chest). Removing the timed chest will ease it a little but not much will change imo.
Personally I wish they would put 50-100%drop rate and a 24 hour timer
You could spend that time shouting in ul'dah for a warrior though, if it pleases you.
first of all it was just example calm down. Second of all id sooner not do dungeons then resort to shouting for members.
Easy solution for this, give fifth chest two conditions:
1. Time trial - the way it works now.
2. Job variance/continuity - no more than two players of the same job, no changing classes/jobs during the run.
That being said, I personally don't think its an issue. My first CC ever we won about eight minutes away from the goal and we had a mostly "whatever you want" setup. I can see it being a reasonable achievable task with more knowledge of the dungeon.
Also as far as class switching in a dungeon - that's the one thing that really makes this game unique right now. Not to mention the way class switching works right now seems very logical.Remove TA requirement for the chest and replace with class diversity requirement for the chest. If you have more than 2 of any class, you don't get the chest. Quick and easy fix, although not ideal. Would make class stacking unfavorable though and people might actually try to learn to do fights with melee.
I also agree with that we shouldn't be able to swap classes inside the dungeon.
requiring a chest to pop for having all classes in party is just as bad as doing speed runs with class stacking. Either way you are removing the freedom that people desire in party structure.
Last edited by syntaxlies; 04-10-2012 at 11:30 PM.
Paladin seriously needs help, I have played this game since day 1 and Gladiator/Paladin are my first job but I have only ever once been asked to use Paladin over Warrior (or GLA over MRD for that matter) and that was for the WHM AF body quest. When you compare the tanking tools the Warrior gets to the ones the Paladin gets from the job quests it makes you wonder why Warrior needs superior HP and damage on top of all that. Maybe if they tacked on like 80 hp per piece of AF there may be some equality
gld was my first class, it was always neglected. Then darkhold came, finally a chance for me to shine as a glad. Then action changed, no more guard stance no more blocking. I lvled my mar and tanked ifrit on mar and haven't looked back since. I didnt even bother getting PLD yet, lol.Paladin seriously needs help, I have played this game since day 1 and Gladiator/Paladin are my first job but I have only ever once been asked to use Paladin over Warrior (or GLA over MRD for that matter) and that was for the WHM AF body quest. When you compare the tanking tools the Warrior gets to the ones the Paladin gets from the job quests it makes you wonder why Warrior needs superior HP and damage on top of all that. Maybe if they tacked on like 80 hp per piece of AF there may be some equality
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