Quote Originally Posted by Klive View Post
The main flaw of the speed run, it make only one metric matter for success. That metric is damage. More damage means faster we can kill everything. Making a team with less damage but more survivability, crowd control, or anything else; is not important. Only damage and killing the monster ASAP is. Paladins and dragoons are hurt the most because they have strengths outside of damage. Why take a paladin with support skills, that doesn't increase our damage.
Except the metric isn't damage. The metric IS teamwork and execution (as shown in the heavily-cited DoW video with 7 jobs). Classes with damage and good crowd control just so happen to lie along the path of least resistance. If the metric was damage then people would not be having difficulty running this instance in 25mins with PUG groups. Oh and then thread would not have been made. If only.

Please think before posting!