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  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by elioaiko View Post
    Then it brings it back to the initial issue of constant tab-targetting, which prevents and turns people away from AST. Like it or not, it can be exhausting to do their 5.2 opener constantly. I raided on AST during Eden Titan era and while it feels great to get off the cards, it's pretty tricky on controller.

    The switching problem exists due them getting rid of an AoE option that was Royal Road.

    Perhaps they could give Draw 2 stacks instead? Adding more cards into Sleeve Draw only makes it a chore to do and SE only wants to boost their AST playrate which is much lower than SCH and WHM which is concerning to them of course.

    I think if they did 1 card but reduced the cooldown to 90 or 60 seconds it is spaced out enough to not be carpal tunnel, but enough to feel like we have a weave and at 60 seconds we get 3 cards for every 180seconds like we used to but better spaced out. At 90 it is enough to reduce our rDPS without being as painful.
    (0)

  2. #12
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saefinn View Post
    I think if they did 1 card but reduced the cooldown to 90 or 60 seconds it is spaced out enough to not be carpal tunnel, but enough to feel like we have a weave and at 60 seconds we get 3 cards for every 180seconds like we used to but better spaced out. At 90 it is enough to reduce our rDPS without being as painful.
    The issue with making Sleeve 60 seconds is it completely eliminates any RNG with the cards. Divination is on a 120s cooldown which means you could easily fit two uses of Sleeve before your next Divination. Granted, it isn't like getting a three seal Div is difficult but I suspect SE wants to retain some degree of RNG even if it's ultimately small.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #13
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Legit question, is the carpal tunnel, RSI complaints a meme I missed or genuine concern people have?
    (0)

  4. #14
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Awha View Post
    Legit question, is the carpal tunnel, RSI complaints a meme I missed or genuine concern people have?
    Personally I hated the opener but having to cram that much into an opener can be frustrating and RNG could still hurt you so I can see where three more casual playerbase would dislike it. The tab targetting is also finicky,

    Quote Originally Posted by Saefinn View Post
    I think if they did 1 card but reduced the cooldown to 90 or 60 seconds it is spaced out enough to not be carpal tunnel, but enough to feel like we have a weave and at 60 seconds we get 3 cards for every 180seconds like we used to but better spaced out. At 90 it is enough to reduce our rDPS without being as painful.
    Yeah like ForteNight said, having it too low would defeat the purpose of RNG. Maybe in exchange for a lower CD, it drops the guaranteed aspect? I'm fine with it being 120s however.
    (0)

  5. #15
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awha View Post
    Legit question, is the carpal tunnel, RSI complaints a meme I missed or genuine concern people have?
    It's hyperbole, but highlights a controller issue where you're jumping around the controller quite a lot in quick succession, the impression being "if you constantly do this you'll give yourself carpal tunnel" but hyperbole because I've not heard of it /actually/ happening to anybody, but it is a problem if you find yourself having to do it, it can be awkward and uncomfortable, it's a problem SMN and NIN had in 5.0 and SE corrected it very quickly. Whilst you can play AST without the problem, when you're trying to optimise your cards, it is an issue.

    Quote Originally Posted by ForteNightshade View Post
    The issue with making Sleeve 60 seconds is it completely eliminates any RNG with the cards. Divination is on a 120s cooldown which means you could easily fit two uses of Sleeve before your next Divination. Granted, it isn't like getting a three seal Div is difficult but I suspect SE wants to retain some degree of RNG even if it's ultimately small.
    Fair point, in which case, would reducing the recast of Draw be better instead? Maybe to 45 or 30 seconds.
    (0)

  6. #16
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Saefinn View Post
    Fair point, in which case, would reducing the recast of Draw be better instead? Maybe to 45 or 30 seconds.
    Draw currently already has a 30 second recast.
    (2)

  7. #17
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I find this version of Sleeve Draw only useful when two seals have already been drawn. It guarantees the third one to be different from the other two.

    So in essence it only ensures the opening divination in a fight to be at three seals, that is if the party is willing to wait 30s before the pull.

    Draw a card before pull, and wait for the CD on draw to be almost over. Then start fight, fling first card, then second then Sleeve draw for the third then divination.

    I wish we could have something to reduce Sleeve Draw's CD with proper play. Maybe a trait that recudes Sleeve Draw CD by X seconds everytime we use the proper card on a target and every time we use a 3 seal divination.
    (0)

  8. #18
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by GrimGale View Post
    So in essence it only ensures the opening divination in a fight to be at three seals, that is if the party is willing to wait 30s before the pull.
    I know Divination isn’t a required opener but what genius game design that you have to actively wait to use it effectively.
    (1)

  9. #19
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jirah View Post
    I know Divination isn’t a required opener but what genius game design that you have to actively wait to use it effectively.
    It could have been much easier to resolve of Sleeve Draw just filled your three seals.

    Activate your Sleeve Draw, making the next card you throw grant three different seals and the next Divination you cast has its damage increase become 10% instead of 6%.
    (0)

  10. #20
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Awha View Post
    Legit question, is the carpal tunnel, RSI complaints a meme I missed or genuine concern people have?
    For some, potentially. Back in Everquest, my guild's main Bard was pretty much crippled by RSI towards the end of of Luclin.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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