Quote Originally Posted by Rane View Post
I used to have no interest in having a second character until news of version 2.0 hit. Based on what Yoshida has said, it sounds like the whole flow of the game is going to be different from level 1. You'll walk into the Adventurer's Guild and see a bunch of quest markers rather than being sent on guildleves. The main scenario missions are going to altered so that battle classes are required. And though I'm way too lazy to look it up, there was a comment a long time ago about altering the flow of the game so that players moved to different cities as they leveled, eventually getting the option to select your "base of operations" later on. And with all the new areas, there has to be a lot of low- and mid-level content that will send you off exploring.

Anyway, while it's great to have a level 50 character, the level 50 content will only be a slice of the new game. If you want to experience the new content in its entirety, you have to start over. Knowing that, I'd really like to start a second character when 2.0 hits, so I hope SE gets rid of the per character fee.
That's a different thing altogether, and I may very well create a new character because of the different pace (as I've said before).

However, that's still not enough to get rid of the "per-character" fee, since again, it is counterintuitive to have multiple characters at the end of the day.