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  1. #241
    Player
    Cilia's Avatar
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    Sep 2013
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    The Hermit's Hovel
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    3,698
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    Trpimir Ratyasch
    World
    Lamia
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    Gunbreaker Lv 100
    Quote Originally Posted by YianKutku View Post
    I did make a point earlier in this thread that it's actually not, and that's an even bigger problem: the Yorha raid treats it as some brand new out-of-context problem, while our character should probably just go "yeah, this sort of thing happens surprisingly often".

    Specifically I'm thinking of Omega.
    I'd actually argue that some Garlean and all of Allag's tech rivals if not exceeds that of YoRHa, and while the Eorzeans and such do not have the same level of technology they're still capable of doing things on par with or exceeding YoRHa's capabilities thanks to magic. (Well, other than space travel, and Allag could probably have done that too... which makes the idea they were wiped out by a cataclysmic earthquake somewhat strange.) Omega clearly exceeded YoRHa though.

    What bothers me about it is how absolutely nonchalant the characters are about it all, despite all of said tech being utterly (and literally) alien. In-universe there's been no explanation or context given for anything, other than a few lines from 2B about the P-units (and presumably their Bunker) being YoRHa knockoffs made by the Machines. There are strange little machines, giant killer machines, realistic, self-willed androids and gynoids, a mysteriously appearing factory, and a crashed space station that were all hiding in the mountains of Kholusia... and nobody seems to question where it all came from or what it's there for.

    You can get a little background and context if you play or read up on Automata, but you shouldn't need to do that and it's not adequate to explain what it's all doing on Norvrandt.

    And the angle it appears to be going for - the relationship between mechanical lifeforms and souls - was thoroughly explored in Automata itself and done pretty recently with Omega in this game as well, so I'm rather apathetic to where the story seems to be headed.
    (5)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  2. #242
    Player
    Iscah's Avatar
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    Nov 2017
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    Aurelie Moonsong
    World
    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by Cilia View Post
    I agree that what we've gotten so far is a bit dull, but it's important to remember this is Yoko Taro, whose MO is to throw a cruel twist into the final act that recontextualizes just about everything.
    The thing is, it's going to be very hard for this shocking third-act twist to be meaningful if I don't care about what little I've seen happen so far.

    The characters are just there. They've barely shown a personality beyond "fight the enemy". I don't feel like I know enough about them for there to be a twist that changes my understanding.

    Are they simply relying on prior familiarity with the characters, despite no guarantee that players have it, or is the writing like this in the original too?
    (7)

  3. #243
    Player
    PoLaD's Avatar
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    Sep 2015
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    Ul'Dah - Thanalan
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    Character
    Orzel Bialy
    World
    Jenova
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    Arcanist Lv 90
    Quote Originally Posted by YianKutku View Post
    I figure that sequence was meant to illustrate (with the subtlety of an anvil, but that's standard for FFXIV) that even if the desire to become Warriors of Light to help people was initially prompted by someone with ulterior nefarious motives, it is still a good and noble desire to want to help people. Alphinaud mentions as much after the grape-picking.
    While I'm positive that is the case, I think the other reason for it was to compare them to the more extreme case that is Elidibus. The kids look up to you for all the things you've done and wish to emulate you by becoming Warrior's of Light as well. Elidibus admired the First WoL enough, stating that even though they where sundered, they had fought for the world's salvation, for hope. He then proceeded to become like him by literally becoming him via possession.

    This comparison makes sense to me with the reveal that Elidibus was a child when he became Zodiark's heart, as I took his appearance at the end of the MSQ to be literal instead of symbolic as it fit with the fact that Zodiark was kept as a child in FFXII, so why not his heart actually be one in XIV (he also looked shorter then the other Ancients in the Echo from his perspective).

    Speaking of those kids, if you talk them after the MSQ, specifically Arkil, you find out they have the Echo too. They heard Hydaelyn, but they couldn't understand what she was saying, just that she sounded nice.


    I'm not the best at articulating my thoughts, so I hope that made sense?

    Quote Originally Posted by Iscah View Post
    Someone elsewhere pointed out that the two stones he's holding at the end are Lahabrea and Emet-Selch's. I haven't double-checked that for myself, but it's a nice detail.
    While one of them is Lahabrea's, the other one is actually Igeyorhm's (the green one). Makes some sense to me as it wasn't till after their deaths in ARF that Elidibus actually started seeing us as a problem. And I've seen elsewhere that someone checked the files, and that the two ancients talking to him in the Echo where labeled as them. So he was quoting them as he died.
    (8)

  4. #244
    Player
    Iscah's Avatar
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    Nov 2017
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    Aurelie Moonsong
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    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by PoLaD View Post
    [correction]
    Thanks for that - I updated my original post.
    (0)

  5. #245
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
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    Machinist Lv 100
    Quote Originally Posted by Iscah View Post
    5.3 Thoughts and Feelings

    Y'shtola's Gaffe

    Your later posts...
    I'm glad I'm not the only one who feels like Elidibus was out of character. I really resonate with your feelings on the MSQ. Very similar feelings for me too. For Nier as well, though I have a lot of funs with the fights. The fight design is chef kiss

    As for Y'shtola and the problem she presents... well I suppose it's up to G'raha really, and he does introduce himself that way. I've never been heavily invested in Miqote antics, because I'm not a fan of cat people(though Hrothgar cat-dads are really growing on me). I suppose it's more me for some reason losing my taste and even growing agitated with the character of Y'shtola. I'm up to Stormblood now on a full rewatch, replay of the game in my Let's Play, and I've found myself growing more cross with her, despite her having the highest nostalgia factor for me, being my first playthrough's starting Scion.


    As for the trifling disagreement on soul destruction and aether blades, the soul does not need to be contained before blasting. Examples: Lahabrea killed by Thordan. Emet-selch killed by us(though he did have auracite shrapnel pierce his form, it did not contain much of him). It comes down to power, and the blow was intended to kill the WoL. The original reason for containment was to prevent them fleeing to the Rift/fleeing at all, and for mortals that's not applicable, anyway. Perhaps Ser Zephirin's, "Spear of the Fury" wasn't intended purely for soul destruction, but it was intended to kill and keep dead an Echo-gifted being, the context being killing the WoL as advised by Lahabrea. It's worth thinking about.

    From a gameplay perspective it makes it impossible to heal the physical body for a time, and deals so much damage that it will outright kill any non-tank level 80 character. Not that gameplay always counts, especially in regards to extremes that come from a Minstrel, but the way some people seem to act about it, it's as if, "Oh that thing was never a real threat. No more of a threat than an extra crispy Fire IV or something." <--- (this is exaggeration).
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #246
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
    World
    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Iscah View Post
    The thing is, it's going to be very hard for this shocking third-act twist to be meaningful if I don't care about what little I've seen happen so far.

    The characters are just there. They've barely shown a personality beyond "fight the enemy". I don't feel like I know enough about them for there to be a twist that changes my understanding.

    Are they simply relying on prior familiarity with the characters, despite no guarantee that players have it, or is the writing like this in the original too?
    I agree with that. A twist imo only works that way if you care about the people and the world they are in. I dont care at all for the characters. 2B does some saving and then takes off..9S tried to kill us. What twist could happen that would be soo cruel? Unlike his own games Yoko Taro is restriced (thankfully) and cant just do anything. So the first and 99% of its characters are save (the only ones I could see dieing would be the two dwarves). 9B and 9S barely have screentime or character so honestly those who care are probably those who played Automata.
    (6)

  7. #247
    Player
    Hikari_Kishimoto's Avatar
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    Jun 2020
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    Gridania
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    K'ore Cir
    World
    Lich
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    White Mage Lv 90
    Quote Originally Posted by Vyrerus View Post
    As for the trifling disagreement on soul destruction and aether blades, the soul does not need to be contained before blasting. Examples: Lahabrea killed by Thordan.
    Actually, I read in an interview of the devs, that Lahabrea had not died to Thordans striking blow, but when Estinien had pierced Nidhoggs eye afterwards. In other words, he was still alive until the end of Stormblood. Not that it matters anymore.
    (4)

  8. #248
    Player
    SecretCrowds's Avatar
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    Feb 2015
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    Cerys Fairbairn
    World
    Tonberry
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    White Mage Lv 80
    Question about our dear Elidibus and his motives.

    Sorry if this has been discussed already. But something still confuses me about the MSQ. What was the reason for Elidibus making all those people see the starfall and think they are the Warriors of Light? I can’t seem to piece it together with what he did at the climax, summoning all those other-world heroes to fight the scions and all.
    (0)

  9. #249
    Player
    Cilia's Avatar
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    The Hermit's Hovel
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    Trpimir Ratyasch
    World
    Lamia
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    Gunbreaker Lv 100
    Quote Originally Posted by Iscah View Post
    The thing is, it's going to be very hard for this shocking third-act twist to be meaningful if I don't care about what little I've seen happen so far.

    The characters are just there. They've barely shown a personality beyond "fight the enemy". I don't feel like I know enough about them for there to be a twist that changes my understanding.

    Are they simply relying on prior familiarity with the characters, despite no guarantee that players have it, or is the writing like this in the original too?
    TL;DR: Basically.

    As the story is presented in the original game, the first two routes ("Endings") don't give much context beyond an alien-created machine army conquering Earth, humanity fleeing to the Moon, and the PCs (2B and 9S) being soldiers in the war to reclaim Earth. As YoRHa they strive to keep their emotions to a minimum and carry out their tasks with mechanical efficiency, to the point 2B's catchphrase is "Emotions are prohibited." Further, the machines are cast as all nothing but mindless automatons carrying out their programming; excepting those not linked to their network everybody treats them as just fodder.

    Then you get a bunch of whammies that recontextualize everything:
    • Having assimilated a lot of data on humans into their network, the machines have become for most intents and purposes human other than their mechanical bodies.
    • YoRHa units are made using repurposed machine cores, so they're effectively the same.
    • Both the aliens and humans the two factions fight on behalf of are extinct (the machines turned on their creators when they realized they had no use for them, while humanity went extinct as a result of what happened in the original NieR; there's nothing on the Lunar Base except an incomplete human genome and a propaganda center).
    • 2B is actually 2E (Executioner), created to kill 9S whenever he gets too close to the truth about the war and has done so several times before. (The "A" Ending has her strangling him to death and hinting at this while she does so.)
    • The war is designed to be unwinnable on both ends.
    • In the event YoRHa gains an edge over the machines, there's a backdoor into their orbital Bunker that allows them all to be infected with a Logic Virus that will effectively turn them into zombies.

    ... but most if not all of that interesting information is locked behind hours of gameplay, requiring a runthrough of the same story twice from different perspectives. However once you do that you learn the YoRHa units are far from emotionless as the above revelations take a severe psychological toll on the characters - 2B succumbs to the Logic Virus but not before confessing her love for 9S in an audio log, and 9S himself essentially goes insane with grief and rage.

    But yeah, for the first two routes you aren't given much context or details on what's going on other than "go kill the evil machines to reclaim the Earth for humanity." It's certainly a poor way to hold your audience's attention if they don't know your MO though.

    As for the story in XIV itself, it does appear to be relying on familiarity with the characters and story of Automata to keep your interest... which is a problem.


    Don't misunderstand - I'm not saying what we've gotten so far is "good" by any means (given we've barely gotten anything at all). Just that Yoko Taro's MO is to withhold context until the final act, and make said context sad and tragic to elicit pathos from the audience.

    That makes it predictable to a T, like how there's always a twist in the ending of M. Night Shyamalan's films; once you get the trick, it's boring.

    (And like I said elsewhere it doesn't appear to be going anywhere the original Automata didn't, and that theme was pretty recently explored using Omega within XIV itself, so... whatever.)

    EDIT

    Quote Originally Posted by SecretCrowds View Post
    Question about our dear Elidibus and his motives.

    Sorry if this has been discussed already. But something still confuses me about the MSQ. What was the reason for Elidibus making all those people see the starfall and think they are the Warriors of Light? I can’t seem to piece it together with what he did at the climax, summoning all those other-world heroes to fight the scions and all.
    As a primal, Elidibus is powered by faith. It's to make people put their faith in Warriors of Light (of which he is the first ever in context), which he draws on for strength, rather than keeping their faith in the Warrior of Darkness (the PC).

    Step 1: Awaken normies to the Echo.
    Step 2: Say they're Warriors of Light and encourage them to be heroes.
    Step 3: Give them engineered threats to put down via Black Masks, increasing faith in the Warriors of Light.
    Step 4: Profit!
    (6)
    Last edited by Cilia; 08-16-2020 at 11:42 PM.
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  10. #250
    Player
    Crushnight's Avatar
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    Dec 2014
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    Jets Down
    World
    Gilgamesh
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    Dancer Lv 90
    I'm going to talk more general here so I don't think spoiler tags are necessary.

    I don't think Yorha raid series will be canon to ffxiv story at all but I also have a hard time finding something else on the First that could fill the 24 man space, on the Source sure plenty of areas but the First not so much, The Empty is being handled by Eden raid series so not much left besides Ronkan Ruins maybe.

    The fact it is on the First and only we interact with it amongst the scions allows it to be more free reign to do what it wants, I can understand people not liking this as how does it fit? On the First I don't think it fits well at all, had Yorha been on the Source it would be a lot more believable due to the Allagans but it would then have to have the caveat of it must 100% fit in and Yoko Taro would be forced to be reigned in a lot more and given a lot more limitations which may have hurt people's current enjoyment of the series. Yoko Taro has said it is canon to Nier Automata in some way, we still don't know how, it has never been stated this raid series is canon to FFXIV's story.

    I like to point out something from the MSQ that happens before you can do the Nier raid, Mt Gulg is lifted up off the ground. Does anyone know what would happen if say Mt. Fuji was to suddenly be lifted into the air and how that would affect the surrounding area? I doubt it because it will never happen, so would it not be possible that once Mt Gulg was lifted up by Vauthry it could cause a tectonic shift collapsing other areas revealing the factory from being underground to now being the top layer? Possibly.

    You got me on the bunker parts something like that would stick out even if the sand was as high as the structure parts themselves, they stand out as metal.

    People were wanting a Nier crossover event and SE delivered on it and gave more than other ones that tend to be disjointed from FFXIV but they gave it the 24 man series in the expansion on the world that the least amount of characters are affected(only the scions have the full knowledge of the First on the Source), I don't think Yoko Taro would be happy with just 2/3 quests for his characters to blip in and out in a crossover he wanted to tell a story here and it just follows his way of story telling which is an acquired taste to be sure.
    (0)

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