Last edited by Jandor; 08-18-2020 at 07:27 PM.
MSQ thoughts (assuming you did ALL the role quest lines:
I was disappointed Cyella didn't show up to join in the fight against Elidibus considering she was like, 'He needs to be dealt with.' AND if you talk to her afterwards, while happy justice was served, DOESN'T COME BACK TO THE SOURCE WITH YOU. Please Square, she was my favorite part of ShB, why is she sticking around Norvrandt, she could be so much more useful as a Scion. T-T
I realize it was a long shot considering what it took to even find out the truth about her that most players don't even know who she is, so something so pivotal to the story would not occur, but I feel like she was shafted as a character after introducing one of the coolest characters ever, and then just leaving her there to do nothing.
How awesome would it have been to have the WoL vs the Shadowkeeper, even if for a brief moment?
She's already a world hopper, let her come to the Source, Square, PLEASE.
Become ten characters...
While I would love to see her appear on the source at some point, I'm pretty sure the reason she doesn't show up in the dungeon or against Elidibus isn't just due to most not having any idea who she is based on her requirements for learning the truth, but more due to she simply can't fight anymore.
When she dresses up and tried to get you to slay her she admits after she could barely hold up her sword and just standing there in her old armour exhausted her, her days of battle seem all but spent.
Re. Cyella
she's a world hopper in the sense that she came from another world. As far as her telling the true story of the WoLs, I saw the point of that after the base MSQ, but as soon as the rest of the Crystarium was obsessed with the topic and people like Moren would do the same thing, I felt that particular endeavor in fine enough hands. I would like to see more of her, especially because of the events in The Empty and the whole idea that the entire purpose of the Ascians being totally pointless if the Void can't be restored, implying a journey there might be possible in the future, that her being present for it would be narratively impactful. I feel that her tagging along with us would be more helpful than doing nothing in Norvrandt, considering should any events unfold concerning the Void (and it's *possible* restoration) we'd undoubtedly become embroiled in them, and I'd like to think she deserves to be a part of that. I feel like she would WANT it to be restored. I suppose I'll leave it to my headcanon that my character would offer such a thing to her, and get Beg Luqq to make another spirit vessel and figure out a way to bring her with us. Also that she was present for the Trial.
As well as the nice prospect of giving houses to all the NPCs, it means at least one version of the Firmament remains looking "as intended" and not a rainbow of Hingan castles and novelty animal houses.
Yeah, it's true; wards do tend to have that Rainbow Pimp Gear thing going on - archetecture style!
Caught up on the thread, now, and a few comments on others' posts:
One thing to bear in mind while speaking of Nabriales, while this theory may be true, it was speculated BEFORE learning about the origins of Ascians - specifically that many Ascians are raised from individuals bearing fragments of a Convocation member's soul, and then imprinted with memories using the soul crystals. In such a light, while the Ascian's soul might be destroyed, only a FRAGMENT of a soul is being destroyed. In theory, they could find another Nabriales soul fragment, imprint it with the crystal, and Nabriales will be back in action.
In the case of unsundered Ascians, you just need to destroy their soul once, and that Ascian is done. The Sundered ones, as long as someone exists to raise them up, could in theory come back as many times as they have soul fragments remaining.
So, Urianger was both right and wrong. Right in that Ascians may be permanently undone. Wrong in that most Ascians have plenty of leftover soul bits if you happen to undo just one of them.
None of that has any bearing on stuff like whether Hauchefaunt's the same or different or whatever - just a bit of musing on Urianger's theorizing from a basis of incomplete knowledge.
I disagree. Allagan technology is LEAGUES beyond anything portrayed in Neir, and we get that thrown at us all the time. The flight units? Even Garleans have equivalents. Sure, they ran roughshod all over the village, but it was a sneak attack. Set up some proper magical defenses, and things would not have gone so smoothly for them.
To be honest, even in their own game, the technological capability is not that far beyond even real-life stuff. Heck, at one point in a Neir: Automata sidequest, 2B and 9S wrestle with the decision of whether or not to give Pascal access to blueprints that allow for the creation of nuclear devices - with the implication that doing so would greatly improve the destructive capabilities of the Machine Lifeforms, if Pascal ever went rogue. So these high-tech alien robots haven't even mastered the concept of nuclear fusion? Or been able to replicate the destructive power of it in other ways?
Much like Garlean technology, Neir technology is DIFFERENT, not BETTER than what can be fielded by the natives.
Alleo also brought up the subject of how the buildings and such could have gone unnoticed for long enough for them to become ruins. I think I answered it once before, but it's entirely possible. Flight technology on the First seems to be limited to Airships and Amaro, both of which could have a flight ceiling that puts them well below the ability to fly over mountains. More than that, aside from Dwarves, the population of the area is pretty sparse; even if the capability was there to fly higher, there might not be any interest. Even if there was interest, it's possible that the interested tried, succeeded, and never returned, because they were shot down by Machine Lifeforms, leading others to believe that the attempts were too dangerous (wind, or faulty technology would be blamed - they'd have no reason to believe that intelligent robots were the cause). Or, maybe they weren't shot down, and they really DID die from wind or faulty technology.
Basically, in a fantasy setting like this one, we can't assume that high-altitude travel is something the natives practice regularly enough that they would have had the opportunity to find the ruins before now. There has to be a first discovery for everything - and in this case, the ruins were first discovered by the Dwarves.
I don't get this feeling at all, really - pretty much all the immortals we encounter seem to think immortality is pretty groovy. The dragons are comfortable with it, the Ancients found it natural, and the Ascians are flat-out affronted that we don't have it.
While the remaining Ascians are miserable, it's not because they're immortal, it's because they witnessed the END of all their immortal friends, and the only way to (maybe) get them back is a whole lot more murder. (Only it's not murder, you see, not really, and if we keep telling ourselves that, eventually we'll believe it!) If Immortality has lost its appeal, it's only because there's no one else around to be immortal with.
Midgardsormr went through a situation very similar to that of the Ascians, but he seems to have pushed through it, and now has a new population of immortal dragons thriving. He was able to set aside the past and forge a new future - something the Ascians were never able to manage.
Outside of FFXIV, stories that speculate on what a drag it is to be immortal tend to focus on the problem of all your mortal loved ones dying on you again and again - but that doesn't really apply if your entire society is immortal.
Last edited by LineageRazor; 08-19-2020 at 04:11 AM.
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