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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,330
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Darsien View Post
    Exactly! Rare as it may be, the option of it is there, meaning that creative players could find use for something that is otherwise unoptimal. That said, there are a ton of other consolidations that can be made that won't inhibit this sort of thing. Conditional things, such as Fang and Claw/Wheeling could be made a single button, or force Chaos Thrust/Full to transform. Third Eye could change to Seigan, Queen to Explode, Dragonfire Dive to Stardiver, etc. etc. There are a ton of ways to make button efficiency better while allowing the core buttons to remain as they are.
    SAM exists in awkward position because of Meikyo, as it allows the SAM to ignore the combo temporarily... So I don't know what could be done for it's combos...

    Edit: MNK kind of exists in a similar state due to Perfect Balance. But kind of suffers from having even more actions...

    But for others, there's really much less issues. And there is some amounts of general trimming around actions that can only be activated after certain other actions that they could really do.

    DRG has Mirage Dive, which could easily replace (High) Jump when usable. Geirsgokul can only be used during Blood of the Dragon, so it could easily replace that button.
    MCH as stated has Rook/Queen and Overdrive which might as well be just one button. Additionally, Hypercharge could easily turn into Heat Blast while active, since you can only Heat Blast/Auto Crossbow while Hypercharge's overheat effect is active.
    AST doesn't really need both Draw and Play separately.
    SCH doesn't need Summon Seraph and Consolation separately.
    NIN has Assassinate which require using Dream Within a Dream first.
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    Last edited by CaptainLagbeard; 08-13-2020 at 10:32 PM.