Results -9 to 0 of 86

Threaded View

  1. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    It was hyperbole to express how silly the concept was. Sorry you've taken it literally.

    DRG is heavily rigid, yes. That said, True Thrust is the jumping off point for 2 different chains. Your current example is impossible due to this. In addition, it's entirely missing Raiden Thrust. Perhaps you've not played it in a while?

    Regardless, there are instances beyond the most rigid rotation in the game, such as SAM. Hakaze as the starting point allows you to enter into 3 different combos, each doing something different. This allows for one to make snap decisions, such as going to Yuki early to take up your filler GCDs, or altering the overall flow on the fly to better work with the situation, or even just Ad Hok SAM in general. With a 1-2-3 system, this becomes impossible. Or do you propose players keep 3 separate instances of Hakaze on their bar? Or that, in order for your "option" to work, you would basically need to switch SAM over to the current PvP-style GCDs. Not sure how happy all the SAM players will be to have Midare nerfed because you reach it 2 GCDs earlier every time.

    But then I didn't think I'd need to spell out the ramifications for you.
    Raiden Thrust is literally True Thrust with higher potency. Raiden Thrust overwrites True Thrust, not just its keybind, but also overwrites True Thrusts functionality as a combo starter. You don't choose to use Raiden Thrust, You're forced to as long as you're correctly performing the rotation. It was never an extra skill to press in the rotation.

    OK, lets dig into SAM under the hypothetical existence of the ability to condense.

    All 3 combo chains begin with Hakaze. So i create a button that contains the path 'Hakaze - Jinpu - Gekko' and place it on hotkey 1.
    Next, I take a new button and set the path of this button to 'Shifu - Kasha' and place this on hotkey 2.
    Lastly, i take Yukikaze and place it plainly on hotkey 3.

    To get all 3 Seals, my rotation would look like this:
    1 > 1 > 1
    1 > 2 > 2
    1 > 3
    Finally, to make effective use of Meikyo, i need only have Jinpu on Shift+1 for the occasion i require it. Or even set up a button that turns Meikyo into Jinpu after Meikyo for the opener.

    Having Kasha and Gekko on shift 1 and 2 (or allowing shift modifiers to raise the step in the custom buttons) allows Midare to be executed with the exact same path as having them all separate binds.

    The end result is that i took 6 weaponskills and halved the required keybinds for their effective use without reducing the number of skills involved.
    (2)
    Last edited by Sylve; 08-13-2020 at 09:30 PM.