Quote Originally Posted by Darsien View Post
Doesn't address the dull tedium of current healer gameplay consisting of 2 buttons being pressed infinitely, or a single one if you're in an AoE situation. It also removes and/or limits a degree of control players have over their rotations, for those that have them. To remove that fine nuance and that bit of depth for current healer-level gameplay and that sort of rigidity is absurd to me.
Yes, healer gameplay can be tedious, but when you're supposed to pay attention to what the boss is doing and everyone's healths, simpler gameplay for a healer can be a little more welcome...


And I fail to see what control you'd lose over a rotation with condensed combo buttons, they'd still function the same way the weaponskills currently do, they just won't be in 3 separate buttons (or 5 in the case of DRG).
Anything that doesn't interrupt the combo still wouldn't interrupt it, and in a case like MNK, it would realistically be 3 buttons that just change based on your Stance than full combos...