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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    It doesn't matter if pressing a button cycled through 25 different skills. Pressing a single button over and over is pressing a single button over and over. That's the entire issue. It's not fun, interesting, and comes at a cost.

    In regards to your "option" deal: OP didn't specify that they wanted it as an option. That said, I can't even support it as an option as it would cause more issues then it would solve without even opening new design space.
    I'm not the OP. Am i not allowed to suggest things?

    Also, where did you get 25 cycling skills from?
    If we had my suggestion, my DRG main rotation would go from 1 2 3 Q E, 8 9 0 E Q down to 1 1 1 Q E, 2 2 2 E Q with oGCDs between as normal. At no point ever, for any reason would i even consider doing that out of order.

    Of course there would be limits on what can be condensed. Unrelated skills would obviously not just suddenly be welded together.

    Didn't consider needing to spell that out.

    Edit: I feel like i need to remind some of you that the game already does what i suggest allowing us to do at our discretion on Dragoon with Raiden Thrust overwriting True Thrust. Among other skills.
    (4)
    Last edited by Sylve; 08-13-2020 at 08:21 PM.

  2. 08-13-2020 08:29 PM

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Darsien View Post
    It was hyperbole to express how silly the concept was. Sorry you've taken it literally.

    DRG is heavily rigid, yes. That said, True Thrust is the jumping off point for 2 different chains. Your current example is impossible due to this. In addition, it's entirely missing Raiden Thrust. Perhaps you've not played it in a while?

    Regardless, there are instances beyond the most rigid rotation in the game, such as SAM. Hakaze as the starting point allows you to enter into 3 different combos, each doing something different. This allows for one to make snap decisions, such as going to Yuki early to take up your filler GCDs, or altering the overall flow on the fly to better work with the situation, or even just Ad Hok SAM in general. With a 1-2-3 system, this becomes impossible. Or do you propose players keep 3 separate instances of Hakaze on their bar? Or that, in order for your "option" to work, you would basically need to switch SAM over to the current PvP-style GCDs. Not sure how happy all the SAM players will be to have Midare nerfed because you reach it 2 GCDs earlier every time.

    But then I didn't think I'd need to spell out the ramifications for you.
    While mildly redundant, for SAM I would have 3 Hakaze buttons that then change into the second (and third moves) of respective combos upon using any of them. Rather than having 6 separate buttons all of the weaponskills. Similarly for 2 Fugas for the two AoE combos.
    (0)

  4. 08-13-2020 08:48 PM

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    It was hyperbole to express how silly the concept was. Sorry you've taken it literally.

    DRG is heavily rigid, yes. That said, True Thrust is the jumping off point for 2 different chains. Your current example is impossible due to this. In addition, it's entirely missing Raiden Thrust. Perhaps you've not played it in a while?

    Regardless, there are instances beyond the most rigid rotation in the game, such as SAM. Hakaze as the starting point allows you to enter into 3 different combos, each doing something different. This allows for one to make snap decisions, such as going to Yuki early to take up your filler GCDs, or altering the overall flow on the fly to better work with the situation, or even just Ad Hok SAM in general. With a 1-2-3 system, this becomes impossible. Or do you propose players keep 3 separate instances of Hakaze on their bar? Or that, in order for your "option" to work, you would basically need to switch SAM over to the current PvP-style GCDs. Not sure how happy all the SAM players will be to have Midare nerfed because you reach it 2 GCDs earlier every time.

    But then I didn't think I'd need to spell out the ramifications for you.
    Raiden Thrust is literally True Thrust with higher potency. Raiden Thrust overwrites True Thrust, not just its keybind, but also overwrites True Thrusts functionality as a combo starter. You don't choose to use Raiden Thrust, You're forced to as long as you're correctly performing the rotation. It was never an extra skill to press in the rotation.

    OK, lets dig into SAM under the hypothetical existence of the ability to condense.

    All 3 combo chains begin with Hakaze. So i create a button that contains the path 'Hakaze - Jinpu - Gekko' and place it on hotkey 1.
    Next, I take a new button and set the path of this button to 'Shifu - Kasha' and place this on hotkey 2.
    Lastly, i take Yukikaze and place it plainly on hotkey 3.

    To get all 3 Seals, my rotation would look like this:
    1 > 1 > 1
    1 > 2 > 2
    1 > 3
    Finally, to make effective use of Meikyo, i need only have Jinpu on Shift+1 for the occasion i require it. Or even set up a button that turns Meikyo into Jinpu after Meikyo for the opener.

    Having Kasha and Gekko on shift 1 and 2 (or allowing shift modifiers to raise the step in the custom buttons) allows Midare to be executed with the exact same path as having them all separate binds.

    The end result is that i took 6 weaponskills and halved the required keybinds for their effective use without reducing the number of skills involved.
    (2)
    Last edited by Sylve; 08-13-2020 at 09:30 PM.

  6. #6
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by Sylve View Post
    I'm not the OP. Am i not allowed to suggest things?

    Also, where did you get 25 cycling skills from?
    If we had my suggestion, my DRG main rotation would go from 1 2 3 Q E, 8 9 0 E Q down to 1 1 1 Q E, 2 2 2 E Q with oGCDs between as normal. At no point ever, for any reason would i even consider doing that out of order.

    Of course there would be limits on what can be condensed. Unrelated skills would obviously not just suddenly be welded together.

    Didn't consider needing to spell that out.

    Edit: I feel like i need to remind some of you that the game already does what i suggest allowing us to do at our discretion on Dragoon with Raiden Thrust overwriting True Thrust. Among other skills.
    It doing that for that one example is abit different then making all the combos work that way. You're going into issues with balancing because it wouldn't just be putting combos together. Alot more work would have to be done to even think of doing that. It's not legos. Least I hope not. And that still wouldn't address when they add more moves anyway. space is only one issue they have to deal with when it comes to balancing and new skills vs updating and removing skills. Heck even the animations would need to be changed to a degree and that alone is a bit of an ask. animation isn't as simple as people think it is. It's not as simple as letting us change our UI... and even that from what I've been told is harder then it should be.Tera is a good example on that... their UI code is so messed up that even the thought of moving something as tiny as a controller icon crashes things on a massive scale. It's why on PS4 and Xbone they had to completely revamp it. damning it to be forever different then it's PC version.
    (0)
    Last edited by Canada_bangs; 08-13-2020 at 08:33 PM.