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  1. #41
    Player

    Join Date
    Jan 2020
    Posts
    211
    I tried PVP just to see if I'd like the one button setup... and my answer is.. keep that shit in pvp. Leave my hotbars alone. I couldn't get behind that system and actively hate it so much I'll never do pvp again. For context I play on PS4 pro so controller all day. It's really not hard to set up your bars and stuff so it feels good on every job. We don't need that system in pve, hell I'd say we didn't need it in pvp. :c I'm not a fan.
    (2)

  2. #42
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't think it particularly "dumbs down" the game where you don't have to press 1 2 3, but instead can just press 1 several times...

    And it would indeed allow for more open slots on the action bars, although like I said, It'd be like 2 or 3 buttons for most classes...
    But, MNK you can easily free up a total of 6 buttons, DRG could free up 8, and SAM that was brought up could 6 if you consolidate their 3 regular weaponskill combos and their 2 aoe combos...

    And on the topic of opening up spots on action bars, it's always a mild worry around every expansion release how they'll manage to fit in all the new skills. With consolidating the combos to a single button, they would have less of that for the next expansion...
    (0)

  3. #43
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Canada_bangs View Post
    I tried PVP just to see if I'd like the one button setup... and my answer is.. keep that shit in pvp. Leave my hotbars alone. I couldn't get behind that system and actively hate it so much I'll never do pvp again. For context I play on PS4 pro so controller all day. It's really not hard to set up your bars and stuff so it feels good on every job. We don't need that system in pve, hell I'd say we didn't need it in pvp. :c I'm not a fan.
    So ... Don't? From the start I've suggested it as an OPTION. Something that we can choose to use or not, at our own discretion and for our own needs.

    You don't like condensed combos? Cool. Don't use it.
    I want to condense some to save some keybinds? Cool, i can.

    You don't lose anything for me to gain the option of condensing certain actions into singular keybinds.
    (0)

  4. 08-13-2020 07:35 PM

  5. #44
    Player

    Join Date
    Jan 2020
    Posts
    211
    And isn't the purpose of making the combos we have one button mute when you want to add more? Wouldn't you just come back to this issue anyway? The only way it works is if they never add anything else again and noone believes or wants that.
    (0)

  6. #45
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Darsien View Post
    I wouldn't wish the current gamestate of healers on anyone. As this change would make ALL jobs like them, with their 2 buttons pressed endlessly, I must object to this idea.

    In addition, Square didn't have the resources to give some jobs things that evolved how the job was played. A lot of jobs had more removed then they gained. They aren't going to consolidate combos to single buttons and add abilities to make up for it.
    They wouldn't need to add anything immediately. However, whenever the next expansion rolls around (which likely isn't until sometime next year) they won't have to remove anything since they don't run into the problem of running out of space on action bars...
    (0)

  7. #46
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    The first thing I did when I got into PVP, was immediately put a bunch more copies of the attack combos so it felt like normal gameplay. Not that I PVP'd much, I just played the Rival Wings while it was new, and then stopped after a while.

    I don't feel particularly enthusiastic for the idea, because I doubt it'd be optional. SE doesn't believe in letting you have a choice, they just force their new additions into your hotbar. I STILL have 2 copies of Fell Cleave and Decimate, because removing them would leave gaping holes in my quickbinds I wouldn't enjoy having.
    (2)

  8. #47
    Player

    Join Date
    Jan 2020
    Posts
    211
    Quote Originally Posted by CaptainLagbeard View Post
    They wouldn't need to add anything immediately. However, whenever the next expansion rolls around (which likely isn't until sometime next year) they won't have to remove anything since they don't run into the problem of running out of space on action bars...
    sounds great on paper until they still remove moves because of job changes or just flat out balancing and some moves growing out of date in SE's eyes. Also new moves in some aspects would naturally phase out some older ones depending on how the design team comes up with em. Point being making them a single button would not stop them from removing skills. There's more to it then just space. The bigger issue is balance and flat out job changes overall.
    (2)

  9. 08-13-2020 07:52 PM

  10. #48
    Player
    WigglesTheWiggly's Avatar
    Join Date
    Jul 2020
    Posts
    27
    Character
    Yvahli Tontalu
    World
    Jenova
    Main Class
    Machinist Lv 80
    Would definitely like to see this with the unnecessary extra actions some skills have. "Rook auto-turret" and "Automaton Queen' are two in particular that could use this. There's just no reason for their "Overdrive" to be on a separate key other than to take up additional space on the hotbar. I mean come on, mine is bound to R and as easily as I can press R to deploy it, I can just as easily press shift+R to initiate "Overdrive". Not to mention the class already has a dynamic skill that's functionally similar called "Wildfire", when activated it becomes "Detonate" which allows you to end the skill early to cause early damage.

    tl;dr "Overdrive" being a separate keypress really doesn't enrich Machinist gameplay at all.
    (1)
    Last edited by WigglesTheWiggly; 08-13-2020 at 08:07 PM.

  11. #49
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    I wouldn't wish the current gamestate of healers on anyone. As this change would make ALL jobs like them, with their 2 buttons pressed endlessly, I must object to this idea.

    In addition, Square didn't have the resources to give some jobs things that evolved how the job was played. A lot of jobs had more removed then they gained. They aren't going to consolidate combos to single buttons and add abilities to make up for it.
    The Healer problem is because as a Healer, You have exactly 1 offensive skill that makes up a good portion of your active gameplay (Unless you're with randos who enjoy standing in fire)
    The base 1 2 3 rotation of any DPS job is only one part in the overall rotational power of the job in question. Even Bard, being the closest to the Healer problem with no combos whatsoever and a reliance upon a singular weaponskill as its GCD filler never even approaches the problem Healers have.

    Again, it would be an option. Quite literally the exact same level as the ability to customise the UI to our liking. If you enjoy wasting 3 keybinds where 1 will suffice, You do you. I want to condense some of the egregious skills to make my play more comfortable to me.

    You want 40 keybinds for 40 skills? Do it.
    If i want 30 keybinds for 40 skills, I can also do that.
    (3)

  12. 08-13-2020 08:06 PM

  13. #50
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darsien View Post
    It doesn't matter if pressing a button cycled through 25 different skills. Pressing a single button over and over is pressing a single button over and over. That's the entire issue. It's not fun, interesting, and comes at a cost.

    In regards to your "option" deal: OP didn't specify that they wanted it as an option. That said, I can't even support it as an option as it would cause more issues then it would solve without even opening new design space.
    I'm not the OP. Am i not allowed to suggest things?

    Also, where did you get 25 cycling skills from?
    If we had my suggestion, my DRG main rotation would go from 1 2 3 Q E, 8 9 0 E Q down to 1 1 1 Q E, 2 2 2 E Q with oGCDs between as normal. At no point ever, for any reason would i even consider doing that out of order.

    Of course there would be limits on what can be condensed. Unrelated skills would obviously not just suddenly be welded together.

    Didn't consider needing to spell that out.

    Edit: I feel like i need to remind some of you that the game already does what i suggest allowing us to do at our discretion on Dragoon with Raiden Thrust overwriting True Thrust. Among other skills.
    (4)
    Last edited by Sylve; 08-13-2020 at 08:21 PM.

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