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  1. #12
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Terin View Post
    It's actually not a bad idea, making it something you have to "unlock". It would make newcomers appreciate those conveniences a lot more, if you had to get used to a fully-manual combo before unlocking a condensed version.

    Like I said, I think for me, the main thing is making sure there's still some way of visually seeing where you are in a combo (am I on the first hit? the third?), and organize them with some rhyme and reason. The Samurai also comes to mind, as he has two 3-button combos and one 2-button combo associated with highlighting his "runes" or whatever. The Monk obviously has a "Side" combo and a "Back" combo, and there is definitely some reason to mix them up from time to time. This wouldn't even necessarily hamper that; you would just have to remember "Okay, I'm going to do two Back attacks, but then use my Side finisher to refresh my DoT" or something like that.

    Like I said, if nothing else, it would be a godsend for my DRK. If I were able to condense his two main combos into two individual "combo" buttons, I would probably get away with only needing a single Hot-bar, which would be AMAZING on a controller!!!
    Its pretty much why i suggested it be made an option for us to customise how we want. Rather than for SE to try and puzzle out the most generically optimal configuration, everyone would be free to make them do what we want them to do for our own comfort. As well as allowing those who enjoy the present system to retain how it all works right now.

    Also, in regards to SAM's multiple combos, Freeing up hotbars actually allows spares to be used in more creative ways. As an example, though AST is my main job, i frequently forget which card goes to which role.
    So i blew up my only unused hotbar and positioned it next to my job display. Then put the Lord/Lady button in a slot that then sits directly next to my drawn card. It doesn't have a bind, It's presence there is purely visual so that when i draw a card, i can tell at a glance which role it goes to even when i forget what the card does normally.
    In the case of SAM, I'd just set a hotbar into a 3x3 config, place each combo in vertical order and then put that box near my job gauge. If i get confused as to where i am in my combo, I can just glance at the box and my position in the combo would be clearly lit up, much as it already does right now as separated binds.
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    Last edited by Sylve; 08-13-2020 at 07:00 PM.