Quote Originally Posted by ForteNightshade View Post
Believe me, I have. I would absolutely hate it. Reducing the buttons sequences down to two would make the jobs feel boring. It essentially means I'll spam 11112222 on say, Dragoon endlessly. If this were an active game with more advanced combos, you could justify a system like that since many characters/classes will have 10+ combos. But with FFXIV, it'd just feel stale. Now if they're going to add a plethora of new abilities to compensate, I could maybe be convinced; like Dragoon getting a third full combo. I sincerely doubt they would as that defeats the entire button bloat "problem."

Which, speaking of, really isn't that big a deal. Controllers have more than enough hotbar real estate if you don't litter them with pointless clutter like emotes, mounts and minions.
I think that's a good point. I haven't played a Lancer to high level before, so I can't really speak to it that much. I know for DRK, though, I basically have two "main rotations" that I would love to condense down. The difference is, I suspect, is that my gameplay wouldn't feel "stale" because I also have all these more situational abilities to manage.

I kind of feel like these combos would work for any basic bread-and-butter combos. I used to play a Monk, and theirs had a little more nuance, where like every third rotation, you would actually change it slightly (in order to keep a certain DoT up). That, coupled with repositioning your character for each attack, made the gameplay a little bit overwhelming with a controller, but with something like this, I think would strike that perfect balance between "simplicity" and "engaging".

Of course, to each their own! I just feel like maybe this wouldn't be a bad idea. Maybe it could even lead to more interesting combos being added.

So the DRK, for example, instead of having a "Single-target combo" and "AoE combo", I might actually have like *three* combos to choose from: one that's a "threat/enmity combo", a second that's a "self-healing combo", and a third "MP-regen combo". Maybe every subsequent hit in a combo increases the effects of the other two combos, so you get more choice? So instead of "just do this combo on repeat", I would be asking myself "do I want to JUST focus on self-healing? or do I need to bump up my threat? oh, I'm low on MP, should I use that as my finisher?".