Results -9 to 0 of 86

Threaded View

  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by tdb View Post
    Some classes have multiple finishers for their combos. And then there's monk who has multiple choices for each step.

    Also, while auto-combos might be no different against a training dummy where you can put your full focus on your rotation, I'd argue they do dumb things down in real fights. Whenever there's a major interruption such as having to dodge a mechanic more complex than a simple AoE, or having to pick up new targets, there's a good chance my mental state will be disrupted enough that I will accidentally start a new combo afterwards instead of continuing where I left off with the last one. And I think being able to make small mistakes like that makes the game more interesting. If perfection is too easy to achieve, I will become bored more quickly.
    Which is why a custom setup would work better than trying to get SE to build a system that accounts for branching combos.
    Essentially the ability to go into a menu, select weaponskills and place them into a sequence.

    So i could choose to have one button that shifts from True Thrust -> Vorpal Thrust -> Full Thrust and then a second button that starts with True Thrus and shifts to Disembowel and on to Chaos Thrust.

    Let US figure out the path the button should take. I already do something similar with my Monk (since 2.0 even). Snap Punch and True Strike are bound onto one key while Twin Snakes and Demolish are bound into a second. If i could, I'd do it to Dragon Kick and Bootshine but they aren't mutually exclusive the way the others are.
    It allows me to save 2 keybinds and since they're mutually exclusive skills, my rotation ends up as E 1 2 3 in varying order with oGCDs etc weaved as normal.

    No, i don't raid or do any serious content on my Monk, despite generally being in love with the job since beta as I'm fully aware of the drawbacks that macros have. But i cannot stand not having those macros.
    It would be nice if we had the ability to do things like that with other combos and mutually exclusive skills.
    (1)
    Last edited by Sylve; 08-11-2020 at 05:57 PM.