Quote Originally Posted by MariaArvana View Post
I've always been in favor of button condensing for one main reason: It opens up more button slots so the devs are less trigger happy with removing actually fun abilities each expansion to keep a job's button count within a certain range.

1-2-3 is just as mindless as 1-1-1. Anyone who's even paying the tiniest, sliver of modicrum of attention will never fail that sequence; made even more redundant with abilities like GNB where you can't even hit Gnashing Fang skills out of order by accident, as it literally locks each ability sequentially. It's the absolute smallest amount of depth you could ever possibly have. Compared to much more interesting options like extra OGCDs which are rotation changing and actually make jobs less dumbed down.

Gnashing Fang could literally be one whole button like Continuation and literally nothing is lost, except you gain 2 button slots.

Condense combos to open up room for actual interesting and depth-adding abilities next expansion while keeping everything we currently have. I've played oher MMOs that have roles/jobs/classes/etc with more depth with only like 7-8 buttons total in their kit, half of which are OGCDs.
Some Jobs are more complex then others, I cant imagine playing MCh this way as its already a bore to play, it absolutely required they make the job complex in the process...all 11 of them that utilize rotations disregarding casters which most wont be effected too much besides like RDM. some would be odd like SAM technically has 3 rotations and DNC would drastically be condensed due to flourishes and would lack liberty finish the rotation. idk its a messy fix and i doubt the devs will do it