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  1. #11
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    If having 123 instead of 111 for your basic combo is the only thing making a DRGs rotation not feel like a Healer, then DRG already basically has a Healers rotation. The problem is something more fundamental with the class that should be addressed.
    I did not say that having a 123 combo is the only thing that makes drg not feel like a healer so I really don't know why you're correcting me on a viewpoint that I did not express.

    Anyway to have such a point of view would mean ignoring that playing a healer in a situation where a lot of healing is needed is nothing like playing a dps in the same environment.

    I merely wanted to point out that there is such thing as oversimplification. I used the healer dps kit as an example because its state was something that needed to be addressed but SE went too far in one direction and a huge amount of healers now find their offensive kit excessively boring to use. Button bloat is indeed an issue for some classes and definitely more so for controller users, but the way to fix this is not to take away the brain power needed to execute your combo, but instead change or tweak mechanics so that they are interesting without needing to rely on a large amount of unique abilities that each need their own slot on the hotbars. This can be done with abilities changing what they do or even what they are when certain conditions are met such as a proc or something related to a class gauge, which is something we already have in the game. Perhaps more use of it would be good for certain classes.
    (2)
    Last edited by Penthea; 08-13-2020 at 11:44 PM. Reason: a word