Results -9 to 0 of 86

Threaded View

  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quite simply:

    For every action that is literally 1-2-3 there is zero logical reason not to condense them down into a single button. None. You can claim complexity all you want but you're still pressing a button 3 times does it matter if it's 1-1-1 or 1-2-3? I submit that it does not.

    "But But But Deceptus, there are times when I NEED to break that combo up!"

    And lose potency? Why would you ever do that? If you missed out on the next step it could revert back to step 1. Button bloat is a constant fight in this game and a condensed combo button solves a small part of it.

    Quote Originally Posted by tdb View Post
    Some classes have multiple finishers for their combos. And then there's monk who has multiple choices for each step.
    Monk has a rear rotation and a flank rotation just like other melee jobs. Just move Snap Punch to flank and Demolish to rear and you can easily line everything up. You'd have a buffing rotation ending in a DoT, and then your main rear rotation.
    (2)
    Last edited by Deceptus; 08-12-2020 at 02:51 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]