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  1. #1
    Player
    Avatar de Terin
    Inscrit
    janvier 2014
    Messages
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Chevalier noir Lv 90

    What would you guys think about getting more Dynamic, "Combo" abilities?

    Even though it's super confusing at first, I honestly kind of love the dynamic "Combo" abilities you get in PvP, and when playing other characters in the MSQ.

    As someone who plays FFXIV exclusively with a controller, the idea of being able to bind upwards of 3 abilities to a single button sounds like a *godsend*. It would clear up SO much real estate, I would be completely ecstatic!

    Now admittedly, I also wouldn't mind maybe improving the visuals a little bit.

    Maybe when you have a combo assigned to a hotbar, you can see the numbers "1-2-3" at the top of the ability, each number in its own little circle (or just "1-2" for combos with fewer skills).

    At the start, "1" is a white circle, and "2-3" are in black circles. Then when the second skill is ready, "2" is in a white circle and "1- -3" are in black circles.

    Not that it's absolutely necessary -- in fact, I don't imagine it makes any different at all -- but I just personally kind of like knowing "where I am" in terms of a combo!

    Honestly, I would *ADORE* an addition like that. Especially on my DRK; between his core rotation, and his AoE 2-button combo, that's 5 freaking buttons I have to have bound. Imagine condensing that to only 2!!!

    Obviously, it wouldn't work for every class (Red Mage comes to mind), but for those it would... well, why not?

    Who knows, might make certain classes a little more inviting to play. The Lancer/Dragoon springs to mind.
    (1)

  2. #2
    Player
    Avatar de Listrella
    Inscrit
    janvier 2016
    Messages
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Faucheur Lv 90
    This would dumb things down too much, it's not exactly all the difficult as it is.
    (13)

  3. #3
    Player Avatar de Seraphor
    Inscrit
    fvrier 2018
    Messages
    4 620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Pistosabreur Lv 100
    We have this in GNBs Continuation, and to an extent, DNCs Dance steps.

    As a specific mechanic it's fine, but not as the main combo, or all you're doing most of the fight is hammering a single button.
    (4)

  4. #4
    Player
    Avatar de Jin-
    Inscrit
    janvier 2015
    Lieu
    Limsa
    Messages
    1 236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    You can used addon for that if you want. Makes them work similar to PvP abilities
    (0)

  5. #5
    Player
    Avatar de Vahlnir
    Inscrit
    dcembre 2013
    Lieu
    Tent In the Middle of Nowhere
    Messages
    9 647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Pistosabreur Lv 100
    I think things are fine as is, though some jobs suffer more from ability bloat than others.
    (1)
    Citation Envoyé par Naoki_Yoshida Voir le message
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Avatar de Terin
    Inscrit
    janvier 2014
    Messages
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Chevalier noir Lv 90
    Citation Envoyé par Listrella Voir le message
    This would dumb things down too much, it's not exactly all the difficult as it is.
    I don't think it dumbs things down. It just adds a layer of convenience, particularly for controller users, that instead of pushing "1>2>3", I can push "1>1>1". It's the same function either way, it just means I can fit more abilities on my bar so I don't get caught changing hot-bars mid-combat quite so often.

    It's not as though there any "choice" in these combos. That's why I mention the Red Made specifically; that's also a very "combo-driven" job, but there's a lot more choice that goes into which spell you're going to cast next. There's some level of thought there. That isn't necessarily true of the DRK, or I maybe even the SAM (oh man, I would *LOVE* playing the SAM if his three standard combos just took up three buttons; right now, it takes up EIGHT!).
    (2)

  7. #7
    Player
    Avatar de ForteNightshade
    Inscrit
    octobre 2013
    Lieu
    Limsa Lominsa
    Messages
    3 617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Citation Envoyé par Terin Voir le message
    Honestly, I would *ADORE* an addition like that. Especially on my DRK; between his core rotation, and his AoE 2-button combo, that's 5 freaking buttons I have to have bound. Imagine condensing that to only 2!!!
    Believe me, I have. I would absolutely hate it. Reducing the buttons sequences down to two would make the jobs feel boring. It essentially means I'll spam 11112222 on say, Dragoon endlessly. If this were an active game with more advanced combos, you could justify a system like that since many characters/classes will have 10+ combos. But with FFXIV, it'd just feel stale. Now if they're going to add a plethora of new abilities to compensate, I could maybe be convinced; like Dragoon getting a third full combo. I sincerely doubt they would as that defeats the entire button bloat "problem."

    Which, speaking of, really isn't that big a deal. Controllers have more than enough hotbar real estate if you don't litter them with pointless clutter like emotes, mounts and minions.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Avatar de Ultimatecalibur
    Inscrit
    janvier 2014
    Messages
    2 737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Citation Envoyé par ForteNightshade Voir le message
    Believe me, I have. I would absolutely hate it. Reducing the buttons sequences down to two would make the jobs feel boring. It essentially means I'll spam 11112222 on say, Dragoon endlessly. If this were an active game with more advanced combos, you could justify a system like that since many characters/classes will have 10+ combos. But with FFXIV, it'd just feel stale. Now if they're going to add a plethora of new abilities to compensate, I could maybe be convinced; like Dragoon getting a third full combo. I sincerely doubt they would as that defeats the entire button bloat "problem."
    Dragoon would likely work best with 4 buttons for its primary melee combos: 1 for the Full Thrust Combo, 1 for the Chaos Thrust Combo, 1 for Fang and Claw, and 1 for Wheeling Thrust. The rotation would go from 1457612367 to 1224311134.
    (0)

  9. #9
    Player
    Avatar de Frosthaven
    Inscrit
    septembre 2013
    Messages
    90
    Character
    Frosthaven Everflight
    World
    Adamantoise
    Main Class
    Pistosabreur Lv 80
    I've sampled a tool that accomplishes this to figure out how I actually feel on the matter, because I'm someone who constantly hopes for more engaging combat.

    For me, personally, there is no difference in difficulty or execution between 1-2-3 and 1-1-1 on set in stone combos.

    Ideally, I'd like to move into more thought provoking combos and job play and away from brainless 123. Short of that, I'm ok with combining these actions together to make action bar organization better.
    (2)
    Dernière modification de Frosthaven, 11/08/2020 à 12h48

  10. #10
    Player
    Avatar de Jirah
    Inscrit
    aot 2017
    Messages
    1 867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Barde Lv 100
    Im sure SE are happy to make all jobs just pressing a single button...jesus the game is already a cake walk lets not make it force to wear the handicap sign
    (1)

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