Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 80 of 86

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    While I'd love to see any and all GCD skills have some reason for use in every given GCD, which would require the removal of combos as they currently stand... I don't want to see anything like the PvP combo buttons, which waste animation potential over their given keys (Kasha Combo, Gekko Combo, and Yukikaze combo each having an animation in common, for instance).

    I'd much prefer, well, actual combos -- varied intelligent ways to deploy together skills which already individually have useful functions in any given GCD based on one's circumstance and intent. That'd be nothing like the bloat-driven design we have now, though, and would likely be too much table-flipping for 99% of players.
    (0)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The issue is that almost all the combos in this game is nothing but 1,2,3 combos. Some goes 1,2,3 other 1,2,3,4. 1,2,3,1,4,5... Even DNC with it's proc based combo ends up with 1,2,maybe 3, maybe 4,1,2...

    There just isn't much variety in how the classes are designed.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8