They wouldn't need to add anything immediately. However, whenever the next expansion rolls around (which likely isn't until sometime next year) they won't have to remove anything since they don't run into the problem of running out of space on action bars...I wouldn't wish the current gamestate of healers on anyone. As this change would make ALL jobs like them, with their 2 buttons pressed endlessly, I must object to this idea.
In addition, Square didn't have the resources to give some jobs things that evolved how the job was played. A lot of jobs had more removed then they gained. They aren't going to consolidate combos to single buttons and add abilities to make up for it.
sounds great on paper until they still remove moves because of job changes or just flat out balancing and some moves growing out of date in SE's eyes. Also new moves in some aspects would naturally phase out some older ones depending on how the design team comes up with em. Point being making them a single button would not stop them from removing skills. There's more to it then just space. The bigger issue is balance and flat out job changes overall.
Player
Yes, healer gameplay can be tedious, but when you're supposed to pay attention to what the boss is doing and everyone's healths, simpler gameplay for a healer can be a little more welcome...Doesn't address the dull tedium of current healer gameplay consisting of 2 buttons being pressed infinitely, or a single one if you're in an AoE situation. It also removes and/or limits a degree of control players have over their rotations, for those that have them. To remove that fine nuance and that bit of depth for current healer-level gameplay and that sort of rigidity is absurd to me.
And I fail to see what control you'd lose over a rotation with condensed combo buttons, they'd still function the same way the weaponskills currently do, they just won't be in 3 separate buttons (or 5 in the case of DRG).
Anything that doesn't interrupt the combo still wouldn't interrupt it, and in a case like MNK, it would realistically be 3 buttons that just change based on your Stance than full combos...
Player
The Healer problem is because as a Healer, You have exactly 1 offensive skill that makes up a good portion of your active gameplay (Unless you're with randos who enjoy standing in fire)I wouldn't wish the current gamestate of healers on anyone. As this change would make ALL jobs like them, with their 2 buttons pressed endlessly, I must object to this idea.
In addition, Square didn't have the resources to give some jobs things that evolved how the job was played. A lot of jobs had more removed then they gained. They aren't going to consolidate combos to single buttons and add abilities to make up for it.
The base 1 2 3 rotation of any DPS job is only one part in the overall rotational power of the job in question. Even Bard, being the closest to the Healer problem with no combos whatsoever and a reliance upon a singular weaponskill as its GCD filler never even approaches the problem Healers have.
Again, it would be an option. Quite literally the exact same level as the ability to customise the UI to our liking. If you enjoy wasting 3 keybinds where 1 will suffice, You do you. I want to condense some of the egregious skills to make my play more comfortable to me.
You want 40 keybinds for 40 skills? Do it.
If i want 30 keybinds for 40 skills, I can also do that.
Player
I'm not the OP. Am i not allowed to suggest things?It doesn't matter if pressing a button cycled through 25 different skills. Pressing a single button over and over is pressing a single button over and over. That's the entire issue. It's not fun, interesting, and comes at a cost.
In regards to your "option" deal: OP didn't specify that they wanted it as an option. That said, I can't even support it as an option as it would cause more issues then it would solve without even opening new design space.
Also, where did you get 25 cycling skills from?
If we had my suggestion, my DRG main rotation would go from 1 2 3 Q E, 8 9 0 E Q down to 1 1 1 Q E, 2 2 2 E Q with oGCDs between as normal. At no point ever, for any reason would i even consider doing that out of order.
Of course there would be limits on what can be condensed. Unrelated skills would obviously not just suddenly be welded together.
Didn't consider needing to spell that out.
Edit: I feel like i need to remind some of you that the game already does what i suggest allowing us to do at our discretion on Dragoon with Raiden Thrust overwriting True Thrust. Among other skills.
Last edited by Sylve; 08-13-2020 at 08:21 PM.
Player
It doing that for that one example is abit different then making all the combos work that way. You're going into issues with balancing because it wouldn't just be putting combos together. Alot more work would have to be done to even think of doing that. It's not legos. Least I hope not. And that still wouldn't address when they add more moves anyway. space is only one issue they have to deal with when it comes to balancing and new skills vs updating and removing skills. Heck even the animations would need to be changed to a degree and that alone is a bit of an ask. animation isn't as simple as people think it is. It's not as simple as letting us change our UI... and even that from what I've been told is harder then it should be.Tera is a good example on that... their UI code is so messed up that even the thought of moving something as tiny as a controller icon crashes things on a massive scale. It's why on PS4 and Xbone they had to completely revamp it. damning it to be forever different then it's PC version.I'm not the OP. Am i not allowed to suggest things?
Also, where did you get 25 cycling skills from?
If we had my suggestion, my DRG main rotation would go from 1 2 3 Q E, 8 9 0 E Q down to 1 1 1 Q E, 2 2 2 E Q with oGCDs between as normal. At no point ever, for any reason would i even consider doing that out of order.
Of course there would be limits on what can be condensed. Unrelated skills would obviously not just suddenly be welded together.
Didn't consider needing to spell that out.
Edit: I feel like i need to remind some of you that the game already does what i suggest allowing us to do at our discretion on Dragoon with Raiden Thrust overwriting True Thrust. Among other skills.
Last edited by Canada_bangs; 08-13-2020 at 08:33 PM.
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