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  1. #1
    Player
    Salmon_The_Zero's Avatar
    Join Date
    Oct 2020
    Posts
    3
    Character
    Salmon Thezero
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    At this point my transformation into Cecil Harvey might as well be solidified.
    (0)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    We have to remember how we lose too the "sacrifice something to get more power" feeling it use to have the job, Darkside use to consume your MP in order to grant you more raw power and being able to execute certain skills in HW, in SB at least still prevent you to gain MP from the pasive generation as a paycheck, but now? darkside it's just a regular buff that no longer sacrifice anything to keep it up and don't grant anything more that just damage, a trait that's no different from storm eye or any generic keep it up buff that grant only raw damage.

    DRK has lost almost all his flow, with the APM down to the ground and all his oGCD so badly distributed across the rotation + losing all the meaning to have darkside as a mechanic in the game and losing iconic skills and bring mechanics from other jobs it's what really killed the core feeling of the job, the fasted and busy tank based on resourced management turned in to a slow unga-bunga WAR with slightly more APM.

    lore wise DRK can be whatever you want and still works but gameplay wise DRK have not sense at all mostly bcs is not the DRK we use to have and have fun in the past anymore, it's just a black WAR.
    (3)
    Last edited by shao32; 10-30-2020 at 03:21 AM.

  3. #3
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by shao32 View Post

    lore wise DRK can be whatever you want and still works but gameplay wise DRK have not sense at all mostly bcs is not the DRK we use to have and have fun in the past anymore, it's just a black WAR.
    I the big issues I have with DRK, is that the DRK job quests are very well done, give it a very clear theme of being something, Frey is such a great class teacher. It just doesn't get fleshed out, it doesn't really drive home the part your supposed to play. It sure doesn't leave you thinking " I'm a tank, that fights injustice! in Black armor instead of White!" Like Frey is not a good person, be it your inner demon or what have you.

    In HW the abilities and play style really made me think Guts from Berserk. I was flipping around doing some serious swings with a trained arm, unlike the wild swings of a Warrior/Marauder. I was perfectly happy with Guts plus flavor.
    Thing is "Dark energy" In HW was such a minor part of the job, and now its center stage, and it all feels like garbage. I don't want to be EMO the edge knight. I want to be a seasoned Fighter with some utility magic like Abyssal drain and the majority of our AOE.
    (2)
    Last edited by Valknut; 11-01-2020 at 02:30 AM.

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Feels very similar to 2.0 PLD, exception being shadow, and delirium and a 2nd hit to "flash" as it was back then. Delirium which every expansion has been changed completely to do something different(proof the devs original design and idea for the job is as fleeting as an annual celebration). This is the gameplay feel of current DRK. CnS - Spirits Within SE - less user friendly CoS, TBN - Stoneskin

    We're basically spamming rage of halone, with a damage version of fight or flight on a longer lasting cd and refreshable.
    No shield swipe, so ill just assume that button is the upkeep button with flood/edge.
    In many ways it feels even more braindead than 2.0 PLD. This is my opinion. They easilly had this foundation in 3.0, if they stripped out the bells and whistles. So all we can do now is speculate, doesnt mean we have to like it.
    Could've kept scourge instead of repackaging the dot in a harder to keep track of manner you just set and forget. Looks pretty though, I guess.
    EDIT: Better be more precise, shadow is not harder to use, its long cd just makes it easier to forget. This gives you less apm, and less to upkeep in downtime. The whole idea of trying to mimic warrior makes no sense, when like pld, drk has 2 resources - their guage and mp. Unless WAR starts using mp, its best to try to figure out how both job resource and mp can be worked with in a manner that isnt conflicting. ie: Blood is primarily for offense. fine thats cool, then mp is = primarily for offense, but also defense. They do this to PLD but in reverse. Its just feels like the job gauge was tacked on "because"
    And they need to fix the timer on shadow. This is stupid that they still let it show up slowly eating its timer before it does anything. 4 - 5 whole seconds.
    (0)
    Last edited by ADVSS; 10-31-2020 at 05:51 AM.

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think the key things that people seem interested in are:
    1) Increase baseline attack speed to be on par with HW/SB era Blood Weapon.
    2) Second combo.
    3) More oGCD usage/APM.
    4) Replace Living Dead with something that isn't obviously garbage in comparison to Holmgang.

    None of these are difficult to fix.
    (8)

  6. #6
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I think the key things that people seem interested in are:
    1) Increase baseline attack speed to be on par with HW/SB era Blood Weapon.
    2) Second combo.
    3) More oGCD usage/APM.
    4) Replace Living Dead with something that isn't obviously garbage in comparison to Holmgang.

    None of these are difficult to fix.
    I legitimately just kinda scratched my head and went "Yeah, that about sums up my basic wants."

    There are definitely more things I would change (dear god, Delirium), but that is what I wish the devs would see and start with.
    (0)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    On a different note...can we change Abyssal Drain into a buff that gives us HP drain on all our attacks for 20-30s? Using Essence of the Bloodsucker in Bozja is so incredible, it feels like it fits the DRK kit way too well and should be implemented via Abyssal Drain. Plus...its current iteration is a joke, it only helps in AoE and sucks for single target. Changing it this way makes it actually usable in single-target or multi-target situations.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RyuDragnier View Post
    On a different note...can we change Abyssal Drain into a buff that gives us HP drain on all our attacks for 20-30s? Using Essence of the Bloodsucker in Bozja is so incredible, it feels like it fits the DRK kit way too well and should be implemented via Abyssal Drain. Plus...its current iteration is a joke, it only helps in AoE and sucks for single target. Changing it this way makes it actually usable in single-target or multi-target situations.
    Abyssal Drain only ever helped in AoE in prior iterations.

    You never used it against a single target.
    (0)

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kabooa View Post
    Abyssal Drain only ever helped in AoE in prior iterations.

    You never used it against a single target.
    We could spam it back then. Now it's just a single use and it's out of commission for 60s.
    (4)

  10. #10
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuDragnier View Post
    On a different note...can we change Abyssal Drain into a buff that gives us HP drain on all our attacks for 20-30s? Using Essence of the Bloodsucker in Bozja is so incredible, it feels like it fits the DRK kit way too well and should be implemented via Abyssal Drain. Plus...its current iteration is a joke, it only helps in AoE and sucks for single target. Changing it this way makes it actually usable in single-target or multi-target situations.
    6.0 will see AD (and salted earth) removed to "reduce button bloat." that or it just gets a trait to add a charge to it like plunge. *shrug*
    Plus lIfEsTeAl Is WaR's GiMmIcK. and TBF lifesteal in bozja feels great on every job that can get it.
    humor though, if DRK were to get lifesteal i'd rather see blood price return for that. 45s recast, 20s duration, damage dealt restores a portion of health, and for shiggles and personal want add in some jank mitigation, like 15% parry/dodge increase.
    (2)

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