Quote Originally Posted by Lyth View Post
People really don't like using actions that punish you when you use them. There is absolutely no reason why players should be coming up with suggestions for appropriate punishments for using Living Dead when Holmgang is objectively better in direct comparison with no drawback whatsoever. Rather, players should be asking what sorts of significant added benefits Living Dead should provide over Holmgang to warrant the minute longer recast.
This is so true...

Quote Originally Posted by Lyth View Post
If I was reworking DRK, I would do the following:
Oh boy, here we go...

Quote Originally Posted by Lyth View Post
1) Make Darkside provide a baseline faster GCD, in the same vein as Huton and Greased Lightning.
I'd go 1 step further and make it so that you need to activate Darkside to even generate Dark Arts in the first place and require you use Blood Weapon/Price, but yes haste effect can help, and and Blood Weapon can still generate MP with Blood Price generating HP.

Quote Originally Posted by Lyth View Post
2) Make DRK really be about resource management. Every time that you use an action that costs MP, have it generate a small amount of Blood. Every time that you use an action that costs Blood, have it generate a small amount of MP. Have Blood Weapon amplify these exchanges.
See my recent quoting(surprised that's even actually a with spellcheck) and responding of bundythenoob.

Quote Originally Posted by Lyth View Post
3) Turn abilities like Bloodspiller and Carve and Spit into a multi-hit attacks instead of one big Fell Cleave styled hit. Have Delirium amplify the number of times each action hits. Have Living Shadow link into all this. 99-hit combo? Yes please.
Same as the last sentence mostly, though I will add my thoughts on Living Shadow; just make it an ACTUAL TANK PET that TANKS, COMPLETE WITH TANK ROLE ACTIONS(yes I do expect SOME Shirk shenanigans with this idea).

Quote Originally Posted by Lyth View Post
4) Build around a shield theme defensively:
Can work with constant HP recovery of Blood Price suggestion.

Quote Originally Posted by Lyth View Post
Have Souleater give you a small barrier shield and extend your cumulative shield duration.
To elaborate on why I would want Souleater to restore MP as well HP, Syphon Strike I also want to restore HP and you would need to have it generate barrier that stacks with the Souleater barrier.

Quote Originally Posted by Lyth View Post
Have Dark Mind increase your magic defense by a small amount while you have an active shield and extend your cumulative shield duration.
And already I have no idea what this is supposed to mean...

Quote Originally Posted by Lyth View Post
Have TBN apply a shield to both yourself as well as an ally, with the option to not target anyone. If NF gives you that option, so should TBN.
Good idea that I am in favor of, so long as it also applies to the Shadowskin Suggestion I made.

Quote Originally Posted by Lyth View Post
Have Dark Missionary spread your existing shield to all nearby teammates and extend your cumulative shield duration.
All of them? Sweet.

Quote Originally Posted by Lyth View Post
Have your invuln convert the lethal damage that you take while at 1 HP to a shield, up to a maximum of say 50% of your health total, and extend your cumulative shield duration.
The devs are gonna find a way to NOT implement this idea...

Quote Originally Posted by Lyth View Post
Have your rate of resource generation increase while you or a teammate has an active shield.
Ehh... kinda be too OP if we combined this with my idea so there would need to be HEAVY resource generation nerfs for this to probably work IF it does end up being too powerful...