Quote Originally Posted by bundythenoob View Post
that problem may stem from DRK players having their own vision of the what the job should be. I've seen a suggestion about having LD cost a percentage of your mana relative to your remaining HP once the 10 seconds are over, which i thought was cool, but then others think that the DPS loss might make it too punishing. plus, if this change is made taking into account DRKs current mana buildup, that still leads to multiple follow-up questions needing to be asked, such as which skills should have their mana generation buffed to compensate for this change, or if this should be implemented for 6.0 as opposed to 5.4/5.5.
Well everyone knows I have my own vision for DRK. But even I will admit that we all need to be unified in some capacity if we want to see the some of those visions become a reality.


Quote Originally Posted by bundythenoob View Post
I understand that you don't see a point in reactivating the MP economy for the current build. I just added those as a small change to help current DRK feel a little more like its old self. the more pressing matter is that we DRK players need to ask ourselves the big questions for 6.0.
All right, let's see the questions.

Quote Originally Posted by bundythenoob View Post
which skills should return as mana spenders?
Dark Passenger and Edge of Darkness/Shadow.

Quote Originally Posted by bundythenoob View Post
should those skills potencies be tweaked to account for additional mana generated compared to SHB DRK?
This, for me at least requires reworking Dark Arts COMPLETELY which would more like the following; Dark Arts is used for various things for specific set of abilities/weaponskill/spells such doubling potency, ignoring MP/Blood Gauge costs, adding more effects, or even outright changing the skill for more damage(which applies the double potency after for EVEN MORE DAMAGE).

Quote Originally Posted by bundythenoob View Post
which skills should return or remain as mana building tools? should blood weapon be our only tool, or should another thing be added? if so how frequently do they come up and how much should they generate?
Souleater, Syphon Strike, Abyssal Drain, Carve and Spit, Quietus, Bloodspiller, and Stalwart Soul, though are mostly tied to combos.

Quote Originally Posted by bundythenoob View Post
do unleash and stalwart cost mana to allow for more spending options, or do we leave them more as building tools like they are now?
See above answered questions.

Quote Originally Posted by bundythenoob View Post
do we make living dead the burst window for DRK or leave Delirium as an IR clone for burst?
See above answered questions, but as for Living Dead... Lyth already provided a good alternative to what we already have in the game but... their is a good chance that the devs won't bother to even fix it no matter what suggestion we give...

And as for Delirium, make it a combo ender that maintains Darkside related buffs with Scourge being second stage combo button(Hard Slash is the base combo starter).

Quote Originally Posted by bundythenoob View Post
do we propose a baby TBN to be learned at earlier levels, and how much mana would it cost? or should we keep TBN at lv 70 and instead buff low level DRks damage to compensate for lack of active mitigation?
Baby TBN would be Shadowskin, 25 second recast with 10% HP shield, NO MP cost, becomes The Blackest Night at level 70 quest with 25% HP shield.

Quote Originally Posted by bundythenoob View Post
what skills do we make proc with TBNs Dark Arts? or should Dark Arts come back as a charge button?
See my answer to the second question, and I will say bring back Dark Arts as a separate button that gives max number Dark Arts stacks(think Monks Chakra stacks that lets you hold maximum of 5 but you get to hold 5 more at higher levels) and this also answers question number 5 as well.

Quote Originally Posted by bundythenoob View Post
stuff like this is what we need to come to an agreement on and propose ourselves, since the devs seem to be unable to make a balanced DRK that everyone can enjoy from the feedback we've left in the past.
I agree. And I gave some of my input, I just hope we can agree on at least some of the things.

(I still think DRK should have more combos, just saying)