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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheRealQuah View Post
    Now Yodhi P has said there will be no more tank changes in the 5.x series, can we get rid of these pointless threads?
    Source of this information? Because I don't believe you.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    What's the source on this?
    Quote Originally Posted by DRKoftheAzure View Post
    Source of this information? Because I don't believe you.
    it was some interview around the time of the live reading of the patch notes or the prelim notes.
    He said more accurately that, at least for tanks, he feels like they're done with potency adjustments. That's all, but I've made a similar remark that yeah, potencies are good and done, and I myself doubt that there'll be anything else to come for tanks.

    It was in the GNB SFX thread where I said this.
    (1)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    it was some interview around the time of the live reading of the patch notes or the prelim notes.
    He said more accurately that, at least for tanks, he feels like they're done with potency adjustments. That's all, but I've made a similar remark that yeah, potencies are good and done, and I myself doubt that there'll be anything else to come for tanks.

    It was in the GNB SFX thread where I said this.
    If that was before 5.3 then honestly then Yoshi-P should have known better how bad Dark Knight is with its self sustain(or lack-thereof) as well as how bad its MP costs and long recast timers and how bad Blood Weapon is and he needs to tell the other devs to rework Dark Knight into something that doesn't suck in terms of a DPS rotation as well as self sustain and has better cooldowns outside of "ThE bLaCkEsT nIgHt Is ThE bEsT cOoLdOwN HERPA-DERP!" because The Blackest Night sucks.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    it was some interview around the time of the live reading of the patch notes or the prelim notes.
    He said more accurately that, at least for tanks, he feels like they're done with potency adjustments. That's all, but I've made a similar remark that yeah, potencies are good and done, and I myself doubt that there'll be anything else to come for tanks.

    It was in the GNB SFX thread where I said this.
    No one cares about potency adjustments though. I thought this thread was about Dark QOL changes.
    (1)

  5. #5
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    190
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NyneSwordz View Post
    No one cares about potency adjustments though. I thought this thread was about Dark QOL changes.
    well this thread's proposed changes might lead to potency adjustments due to the fact that DRK would be generating more resource with a lower cooldown CnS, 2 abyssal charges, an extra quietus/bloodspiller every 90 secs from Salted, and Stalwart being moved to lv 40, but the DPS gain wouldn't be too bad, seeing as how DRK is the lowest in terms of DPS atm. i think that DRK could, and SHOULD, have had these changes since at least 5.2, seeing as how its been in a state of total chaos for the last year, but I think that may stem from something bigger..

    The lack of a dedicated Tank (and healer) developer. atm there are only 4 battle system devs, and those devs have openly stated that they prefer to play DPS and don't like playing tanks or healers. why hasn't square hired at least one dev for each of the 2 roles? I think that is the biggest problem that's plaguing both tank and healer design.
    (4)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    If that was before 5.3 then honestly then Yoshi-P should have known better how bad Dark Knight is with its self sustain(or lack-thereof) as well as how bad its MP costs and long recast timers and how bad Blood Weapon is and he needs to tell the other devs to rework Dark Knight into something that doesn't suck in terms of a DPS rotation as well as self sustain and has better cooldowns outside of "ThE bLaCkEsT nIgHt Is ThE bEsT cOoLdOwN HERPA-DERP!" because The Blackest Night sucks.
    That's my hope as well. I'd love to see DRK get something, and GNB's sounds reverted for their basic combo to what they were on 5.0 launch.

    But, track record is not on our side.

    Quote Originally Posted by NyneSwordz View Post
    No one cares about potency adjustments though. I thought this thread was about Dark QOL changes.
    thatsthepoint.gif
    (1)

  7. 09-30-2020 01:55 PM
    Reason
    reply to old/incorrect to current discussion