Quote Originally Posted by TouchandFeel View Post
speed force
I felt the game should have had a proper "low GCD" tank for a long while. But like what you're saying, it should be viewed as "One style is low GCD, few oGCDs, and the other style is high oGCDs, long GCD"
Looking at comparisons between MNK and DRG.

WAR was in a good place for this, as the "low oGCD tank".
DRK was just obnoxious with most of its kit not working well with itself.
It has a speed buff, but its only up sometimes... (I HATE this the most)
It has long oGCD animations it needs to weave, and more than PLD/WAR.
(ignoring other mechanics issues like adding a blind effect/evasion effect for mitigation, when they needed blood price to give them MP back)

I have ideas on how to implement this core concept, while keeping FF job flavors, but I wont bother mentioning them. We all know SE will keep tanks/healers bare bones basic. (Just as we will never see a low GCD healer either, or a pure instant cast physical ranged healer (much less a healer with melee dps options))

But yeah, I mostly agree with, and thought the same way as what you wrote.