i wouldn't hate that....



 
			
			
				i wouldn't hate that....
There is a certain problem why it is so hard and near impossible to reach ONE real consensus or real compromise about the DRK.
The class was changes so drasticly with every expansion, that we basicly have a few groups who see the class in completely different ways and want it to change in very different directions.
Last edited by Imuka; 09-03-2020 at 07:31 PM.
Well yeah. They took what was traditionally a DPS focused job that gave up it's health to do damage and attempted to make it into a tank. Then on top of that gave it's one main identity to Warrior and instead gave it something that Rune Fencers, mystical knights, ect ect are better known for, which is preventing magical damage. They aren't going to find something that everyone agrees upon because they already split the community and didn't have a good idea coming into this with what they wanted to do with the job.There is a certain problem why it is so hard and near impossible to reach ONE real consensus or real compromise about the DRK.
The class was changes so drasticly with every expansion, that we basicly have a few groups who see the class in completely different ways and want it to change in very different directions.
 
			
			
				I still find it ironic that HW DRK was the best iteration of it and then they destroyed a job with a perfectly good identity to give the other tanks things they didn't need. PLD and WAR didn't need Low Blow, Reprisal, or Dark Dance (which was changed to Anticipation). DRK also didn't need to lose 3.x Delirium or Scourge. All that was needed for the tanks to have found balance back then (correct me if I'm wrong) was for PLD to be able to block magic damage. But then they murdered our child, destroyed him and turned him into a monster for SB. All I want for 6.x is the return of the 2nd DPS combo, that's it.Well yeah. They took what was traditionally a DPS focused job that gave up it's health to do damage and attempted to make it into a tank. Then on top of that gave it's one main identity to Warrior and instead gave it something that Rune Fencers, mystical knights, ect ect are better known for, which is preventing magical damage. They aren't going to find something that everyone agrees upon because they already split the community and didn't have a good idea coming into this with what they wanted to do with the job.



 
			
			
				For me HW will be always the superior and most unique version of the job, with the passage of expansions DRK has only know involution on his mechanics and lose personal stuff on SB to make it role skills with the same icons and animations to the complete erasing of entire mechanics and proceed to copi-paste mechanics from other jobs in SHB to keep the job working somehow.
it's pretty frustating no matter how much ppl say they want HW back in SB and now in SBH they still go to the contrary direction always, no wonder why DRK comunity is a mess right now due they poor process on delevop the job and lack of interactivity with the comunity, i would be pretty surprised if they don't somehow manage to rip off the rest of his unique stuff and make it again more brain dead next expansion.
And WAR losing slashing debuff (or make every tank have it) to stop being mandatory only for that, with Bloodbath nerfs due how broken it was the skill with his berserk window and some dps ajustments, HW balance problems was in great part for WAR god status apart of PLD being unable to block magic.
Last edited by shao32; 09-06-2020 at 07:34 AM. Reason: grammar and wording sorry.
Player

 
			
			
				Thank you! Someone else agrees that FFXIV DRK has much more in common with Rune Fencer than Dark Knight itself. It's so dumb! Shadowbringers DRK visually is close to Cecil animation wise but that is it.Well yeah. They took what was traditionally a DPS focused job that gave up it's health to do damage and attempted to make it into a tank. Then on top of that gave it's one main identity to Warrior and instead gave it something that Rune Fencers, mystical knights, ect ect are better known for, which is preventing magical damage. They aren't going to find something that everyone agrees upon because they already split the community and didn't have a good idea coming into this with what they wanted to do with the job.




 
			
			
				I think the reason why players are unsatisfied with DRK is because when it was introduced in HW, it was the more technically complex counterpart to PLD and WAR. You don't need every job to be accessible. If you do, you lose those players looking for high risk high reward gameplay.



 
			
			
				This is why I dropped DRK in ShB.I think the reason why players are unsatisfied with DRK is because when it was introduced in HW, it was the more technically complex counterpart to PLD and WAR. You don't need every job to be accessible. If you do, you lose those players looking for high risk high reward gameplay.
I like the more technical, hard to learn but fun when figured out things in my vidya. MonHun my weapon of choice is charge blade for this reason.
I was really hoping GNB would fill the void. It does come close, but it's still just... not all there.




 
			
			
				Not sure how any of this relates to my post. None of the WAR related stuff is relevant to this thread. Stances needed to be gutted because nobody wanted to use them and they only benefited one job (WAR) over the others. No surprise that most of us wanted them deleted. Next.
Edge/Flood gives us the potency in a single step now. That itself, along with the changes to the rate of MP generation, is a big improvement. The main job-specific fix here that needs to happen is to fix Living Dead, especially with the completely unnecessary Holmgang buffs this expansion. Or just delete invulns, if the devs are unable to balance them (which the like two of them who actually do balance work clearly aren't). Either is fine.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
 Reply With Quote
  Reply With Quote
 
			 
			 Originally Posted by Imuka
 Originally Posted by Imuka
					
 
			