Quote Originally Posted by tikiwiki View Post
the start was 5.0
I mean yes, that was the death of feeling highs and lows, having agency over what to extend and making decisions on what to do with what you had.. And the death of having a mechanic that made every fight feel sort of new because even if the fight's mechanics are the same you might have different tools available but..

This is like them just giving up on a class system that isn't even through its life cycle in an expansion..