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Thread: 5.3 changes

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  1. #15
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I know it's a buff but I'm conflicted about it.
    A death was extremely punishing for AST because we had huge gaps between our MP tools, so dying with both on CD was a guarantee for papercuts and Ether addiction while punishing for the team aswell if GCD heals were neccessary. So having more frequent MP tools is a good idea, escpecially if it's tied to a class mechanic and strongly encourages using it.
    But having 1270 MP/ min more than before even when not casting a single GCD heal is pretty big and makes MP management next to non-existent unless you stubbornly refuse to even draw cards.

    That Horoscope auto-triggers upon expiring brings it in line with Star and Excog but I also liked the idea that you could actually completely waste a skill if you didn't pay attention. Having it not auto trigger meant you needed to plan ahead a little because it needed to be spread out to two Malefic casts and keep an eye on the timer or you're left with nothing.

    That Sleeve now gives a seal you don't have yet is great but only giving one card now feels underwhelming. I know controller players rejoice because less target switching and all but I liked the busy opener and reopener. With the change to LS and Sleeve, LS is now almost solely for movement because you neither need to marry it to Sleeve for weaving nor keep it on CD for MP.

    The slight nerf to dps by having less cards than before is probably offset by having almost guaranteed 3 seal opener Divination and being able to signifcantly reduce the amount of Piety needed but makes it also more difficult to get seals back in time if you died. Overall it makes AST gameplay easier because MP is not tight, slightly reduced APM, auto-triggering Horoscope and LS being a simple movement tool outside opener now.
    Overall I'm not hyped.

    Quote Originally Posted by Aelin_Ashryver View Post
    I main ast and I like the changes but I do wonder about the sleeve draw. Am I gonna need to draw, wait 30 seconds before pull so I can get the two seals and third with sleeve draw? Making my entire party wait 30second before any pull is a bit meh. And ik a lot of randoms in pfs wont want to wait so my divination will be 30seconds out of wack the whole time.
    Waiting for Draw to come off CD after pre-pull Draw is standard practice. Most ASTs want a 20s pull timer anyway for pre-shielding or early Star and adding additional 10s to a 9-14min fight is nothing.
    In most parties you can pre-Standard, wait for it to come off cooldown and pre-dance again if you ask for it. I don't how this should be an issue in savage.
    First thing AST always does when respawning is use Draw. So even if they do an instant 15s pull timer the moment everyone spawns, your Divination doesn't go off at 30s but more like 15-17s. Which is still bad but not fully misaligned and will most likely realign at the 2min mark.
    Nonetheless, a half-way decent party always lets ASTs pre-pull Draw and wait for it to come off CD.
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    Last edited by Rilifane; 08-10-2020 at 11:16 PM.