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Thread: 5.3 changes

  1. #11
    Player
    AzshFayd's Avatar
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    Jun 2015
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    7
    Character
    Azsh Fayd
    World
    Coeurl
    Main Class
    Arcanist Lv 95
    Quote Originally Posted by Crushnight View Post
    I believe it is only 1 card now (the wording implies get 1 card of a seal you don't have unless have all 3 then it gives a random card)which makes the opener more consistent but lowers rDPS by a fair bit too.

    If however it remains 3 cards, welp, CONTROLLER ISSUES REMAIN AND NEEDS TO BE ADDRESSED! , which I would hope SE would've done since it has been around since 5.0.
    My concern is how it will affect the consistency of divination in ast's opener.

    Because of how you can't gain a seal unless you or your target has already hit something, if the game fails to register that first seal, div will be off kilter from the rest of the parties buff window for the entirety of a fight. (unless you hold it til the next window which is equally terrible)

    On top of that, to have div ready for your opener, the party would need to wait to let ast's draw come off cd, which isn't very common outside of an organised party

    As far as controller issues, I can't say much. I'ma controller user (play on console), but i've never personally felt taxed by Sleeve draw
    (1)

  2. #12
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    My concern now is that with fewer cards to weave and less MP management to worry about is that AST will end up less interesting for me to play.

    Given my main thing has been that AST is more interesting to play versus WHM and SCH because it has more to do in its downtime with card weaves, MP management and the fact Noct sect is inefficient (though I don't Noct so much because I am not going to be that guy who self nerfs for content)

    I get why the changes were needed, so I just hope they go out and address for 6.0 why healers feel dull to play.
    (4)
    Last edited by Saefinn; 08-10-2020 at 10:47 PM.

  3. #13
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I understood it as only 1 card and that seems fair? idk I retired my star globe at 5.0, but I guess you guys will find out tomorrow
    I've only switched to ast twice since, once to wear a dress to an eternal bond and another to demonstrate the battle stance emote

    I concur with Saefinn. It does appear that the mp changes to ast have basically removed any mp problems diurnal could have. I think Nocturnal is probably on sch's level now but with faster recovery from death.
    Now its actually worthwhile for controller players who don't parse to actually use play, draw and sleeve draw because it gives mp. (on the rare occasion I've seen astros recently they haven't been using cards or divination. Which is fair enough i guess)
    About time horoscope got changed to auto trigger

    I'm surprised whm didn't recieve another nerf to holy or deletion of the water pistol (fluid aura)

    same with scholar, surprised that didn't get a nerf, or a useless buff/tweak


    all in all 4/10
    + Astro gets some much needed mp and a QoL change to horoscope
    + No unneccessary changes or nerfs
    - Made ast too strong in diurnal mp wise
    - no neccessary nerfs either to healing potencies
    - does nothing to fix any other glaring issues, despite the complaints, even though other jobs have been given fixes by this point
    (1)
    Last edited by Recon1o6; 08-10-2020 at 11:02 PM.

  4. #14
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    While I understand the players who say AST is more boring to play with better MP management and less cards to play per encounter, for me this makes AST more interesting to play.

    The reason is that I absolutely hated Sleeve Draw. The constant target switching was so annoying that I only played AST very rarely ever since ShB.
    I will definitely play AST more now.

    BUT I still think that the card system has been dumbed down way too much. I'm happy that the "500 button presses in 30 seconds" Sleeve Draw is gone. AST will now not make my hands hurt so much after playing it for a few minutes, so I'll be actually able to play it. But will it be fun? I'd rather have some card utility other than two draws, redraw and two plays. Things like Royal Road or Spread, which made the cards more fun. I wonder why they couldn't think of anything new when revamping the card system.

    Personally, I don't care if it does less DPS if it's better to play. But now that we got less cards to play per encounter they could have at least buffed Divination or something like that.

    For the MP management, I think it would have been enough to give Draw 5% of MP and maybe reduce MP of Nocturnal Aspected Benefic and Helios. Now it seems a bit too easy even.
    (1)
    Last edited by Limonia; 08-10-2020 at 11:08 PM.

  5. #15
    Player
    Aelin_Ashryver's Avatar
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    Aug 2018
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    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I main ast and I like the changes but I do wonder about the sleeve draw. Am I gonna need to draw, wait 30 seconds before pull so I can get the two seals and third with sleeve draw? Making my entire party wait 30second before any pull is a bit meh. And ik a lot of randoms in pfs wont want to wait so my divination will be 30seconds out of wack the whole time.
    MP issues with ast were so aggravating. Esp when progging savage my mp was forever empty due to rezzing. Even with high piety I couldn't keep up while having lucid permanently on cd and using lightspeed at the right times. Having to choose between dpsing or keeping mp for heals was getting annoying. I love weaving in the cards and such between gcds but I didn't like being teetering forever on the edge of no mp.
    (1)

  6. #16
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I know it's a buff but I'm conflicted about it.
    A death was extremely punishing for AST because we had huge gaps between our MP tools, so dying with both on CD was a guarantee for papercuts and Ether addiction while punishing for the team aswell if GCD heals were neccessary. So having more frequent MP tools is a good idea, escpecially if it's tied to a class mechanic and strongly encourages using it.
    But having 1270 MP/ min more than before even when not casting a single GCD heal is pretty big and makes MP management next to non-existent unless you stubbornly refuse to even draw cards.

    That Horoscope auto-triggers upon expiring brings it in line with Star and Excog but I also liked the idea that you could actually completely waste a skill if you didn't pay attention. Having it not auto trigger meant you needed to plan ahead a little because it needed to be spread out to two Malefic casts and keep an eye on the timer or you're left with nothing.

    That Sleeve now gives a seal you don't have yet is great but only giving one card now feels underwhelming. I know controller players rejoice because less target switching and all but I liked the busy opener and reopener. With the change to LS and Sleeve, LS is now almost solely for movement because you neither need to marry it to Sleeve for weaving nor keep it on CD for MP.

    The slight nerf to dps by having less cards than before is probably offset by having almost guaranteed 3 seal opener Divination and being able to signifcantly reduce the amount of Piety needed but makes it also more difficult to get seals back in time if you died. Overall it makes AST gameplay easier because MP is not tight, slightly reduced APM, auto-triggering Horoscope and LS being a simple movement tool outside opener now.
    Overall I'm not hyped.

    Quote Originally Posted by Aelin_Ashryver View Post
    I main ast and I like the changes but I do wonder about the sleeve draw. Am I gonna need to draw, wait 30 seconds before pull so I can get the two seals and third with sleeve draw? Making my entire party wait 30second before any pull is a bit meh. And ik a lot of randoms in pfs wont want to wait so my divination will be 30seconds out of wack the whole time.
    Waiting for Draw to come off CD after pre-pull Draw is standard practice. Most ASTs want a 20s pull timer anyway for pre-shielding or early Star and adding additional 10s to a 9-14min fight is nothing.
    In most parties you can pre-Standard, wait for it to come off cooldown and pre-dance again if you ask for it. I don't how this should be an issue in savage.
    First thing AST always does when respawning is use Draw. So even if they do an instant 15s pull timer the moment everyone spawns, your Divination doesn't go off at 30s but more like 15-17s. Which is still bad but not fully misaligned and will most likely realign at the 2min mark.
    Nonetheless, a half-way decent party always lets ASTs pre-pull Draw and wait for it to come off CD.
    (0)
    Last edited by Rilifane; 08-10-2020 at 11:16 PM.

  7. #17
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Saefinn View Post
    One of the reasons I switched to AST is because MP management adds a dynamic to a magic class.
    Indeed. Simplification and homogenisation seems to be a trend everywhere now. Sigh. It really is a shame that it goes to such an extent that players seeking even a little bit of complexity and challenge eventually won't be able to find it anymore because those elements are just heaved out the window in favour of the former. But oh well, I digress. I'm just a salty SCH.
    (7)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  8. #18
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rilifane View Post
    But having 1270 MP/ min more than before even when not casting a single GCD heal is pretty big and makes MP management next to non-existent unless you stubbornly refuse to even draw cards.
    This is less an AST issue, and more a kind of "the concept of MP and resource management" issue. AST now won't care about piety, like the others healers.

    MP management is tricky. I think I'm going to trend towards a rather radical stance: MP should probably be removed like TP, eventually. The real resource in FFXIV is time/GCDs. Any time MP stops someone from casting they are going to complain, because no one wants to be standing around doing nothing.
    (1)

  9. #19
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    So I noticed buried down in the "Resolved Issues" section a little thing I was wondering if someone could explain in more detail what is meant.

    "An issue wherein using the Scholar skill Summon Seraph while under the effect of Whispering Dawn would lower its healing potency."

    This doesn't seem like a small issue. This seems like a really bad thing to miss, and I'm wondering how long this has been a thing.
    (3)

  10. #20
    Player
    Rilifane's Avatar
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    Oct 2015
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    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    like the others healers.
    And this right there is my problem.
    I don't see anything wrong with some healers needing to closely watch their MP while others don't. Not to the extend that it's pretty much impossible to take a raise or recover from a death unless you're running extremely high Piety, that's overdoing it. But having at least one healer with the added layer of keeping a close eye on their MP and MP tools isn't inherently wrong.
    Healers having different strengths and weaknesses isn't a bad thing.
    (4)

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