


You are right, it already works like this, albeit indirectly. Shield priority is determined by duration, and TBN is the shortest in the entire game, therefore, it's always first. Otherwise, things like Catalyze would be really annoying.I'm fairly certain TBN already works as follows.
All other shield effects are placed into a FIFO order while a unique spot in the shield array is designated for TBN. So the list looks like
[TBN Spot]
[Shield 1]
[Shield 2]
[Shield ..]
[Shield X]
So the damage check will always see TBN first, and then go down the line.
And if it doesn't work this way, it can work this way.
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