Quote Originally Posted by TouchandFeel View Post
As for DRK doubling down on the bubble/shield mitigation, that potentially introduces it's own unique sets of problems.
I'm fairly certain TBN already works as follows.

All other shield effects are placed into a FIFO order while a unique spot in the shield array is designated for TBN. So the list looks like

[TBN Spot]
[Shield 1]
[Shield 2]
[Shield ..]
[Shield X]

So the damage check will always see TBN first, and then go down the line.

And if it doesn't work this way, it can work this way.