Quote Originally Posted by DRKoftheAzure View Post
Challenge Accepted.


Warrior needs to be less boring with it's DPS rotation, because spamming the 1 combo for more than 5 minutes straight with almost no variance outside of spamming a button 5-7-9 times just does not sit right with me at all because I don't like looking at the same 1 or 3 animations over and over again and make me more likely to go "this is not fun at all... it's also boring..." more often than the opposite... maybe it's because I like the combo system that FF14 has for DPS(which it also used to have for the older tanks before Shadowbringers) which is very likely...


Anyway Warrior, like Dark Knight, needs a rework to be less boring to look at and play and more fun to look at and play...
Warrior does not need a 3rd rework! I can respect your opinion that warrior feels boring or slow, but I actually like that in a tank. The less I have to worry about the better. Gives more thought time for other things going on. Maybe it's my age, nearly 40. But I want to log in to decompress not add to my frustration. Warrior is so comfortable now due to it's SLOW nature. Sure I do agree it can get stale, but not boring. Go play MNK from 1-80 and left me know how that rotation feels after 80 levels. MNK is stale, but that's a DPS. Apples to Oranges here Warrior is the slow heavy hitting tank, and yeah I miss Butchers Block (most satisfying animation in the game hands down). Compare that to PLD a very fast disciplined rotatation during a savage fight, while tanking, and a ton of situational awareness, and i'm ready for a break. Now I can do savage content with my warrior, and enjoy it more.

For warrior this is hitting the reset button and looking towards the future, and if SE can follow this idea for warrior and sprinkle in some new flashy attacks then so be it. BUT DON'T SCREW IT UP! Like I said 1 - 2 new skills for variety sake or pull a paladin and REPLACE/TRAIT the old skills. BUT DON'T SCREW IT UP!