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  1. #51
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marxam View Post
    ...
    You still have to reapply Darkside as well. Both are part of an iterative series of changes to make the jobs simpler and more 'accessible'. The very point of a combo based job is that there are restrictions that you have to make gameplay decisions around. When you take that away from WAR of all jobs, you're left with... nothing.

    I do think that doubling down on self-healing theme is an interesting decision, and they really should just design everything in WAR's kit around it (and push the other jobs in different directions, such that every job doesn't have a token self-healing skill.) But with this amount of self-healing, they could easily (and should) switch the Living Dead concept over to WAR and call it a day. They're more than capable of self-cleansing.
    (1)

  2. #52
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    I find it odd that WARs didnt get Thrill of Battle updated to be their on demand CD instead of Raw Intuition. (Also to help bring their original flavor of higher HP back)

    Back on point, people forget DRKs LD was nerfed, DRKs lost the ability to increase a healers healing amount by 20%, which means DRKs only needed 80% of their max HP healed. Now its 100%.
    Convalescence
    And even then, ppl still complained when it was an 80%.

    IMO either DRK needs a more effective self healing thats not used up from keeping DPS maintained (like equilibrium/thrill/N.flash/Aurora), lowered healing threshold requirement (like needing only 50/60/70/80% of max HP healed), or passive healing potency from others. (Such as +10/20/30/40/50% healed for more.) The rest of the ability can still function the same way.


    (In reality, the HP sacrificing invuln should have been given to DRK, this way the temp HP shield works well in conjunction, due to server tick. WAR should have gotten the LD equivalent, which their self healing works well with. And GNB should have then been passed the Holmgang equivalent)
    (6)
    Last edited by MaraD_; 08-12-2020 at 06:12 AM.

  3. #53
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MaraD_ View Post
    I find it odd that WARs didnt get Thrill of Battle updated to be their on demand CD instead of Raw Intuition. (Also to help bring their original flavor of higher HP back)

    Back on point, people forget DRKs LD was nerfed, DRKs lost the ability to increase a healers healing amount by 20%, which means DRKs only needed 80% of their max HP healed. Now its 100%.
    Convalescence
    And even then, ppl still complained when it was an 80%.
    I theory, yes. In practice, no. Convalescence only worked on hardcasted healing aka Adlo, Physick, Cure 1&2 and Benefic 1&2 which even back in Stormblood weren't exactly something you wanted to spam to get someone's health back up.
    (2)
    Last edited by Absurdity; 08-12-2020 at 10:59 AM.

  4. #54
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    In practice, if you don't have Bene up, there's probably going to be some degree of frantic hardcast GCD spam involved, as unglamorous as it sounds. When you have 10 seconds on the clock and no direct gauge of the amount of remaining healing required to cleanse the effect, it's rarely an exact science.
    (1)

  5. #55
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    In practice, if you don't have Bene up, there's probably going to be some degree of frantic hardcast GCD spam involved, as unglamorous as it sounds. When you have 10 seconds on the clock and no direct gauge of the amount of remaining healing required to cleanse the effect, it's rarely an exact science.
    that's usually the part where you say oh bene is on cooldown, okay oGCDs then spam a couple GCDs to full hp, then you know.
    (0)

  6. #56
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    These aren't "Buffs" it's literally just quality of life choices but okay. See now, players that say they "Main" things but don't actually know what they are talking about, think that this OP is actually worth something... but it's really not.

    The "buffs" they got are related to low tier content, aka, dungeons. These buffs do not effect Warrior's dps at all. I mean, you'll gain like a path combo from not having to deliberately set up eye to refresh before IR because it gives you 15s when you use IR... but that's like...three extra cleaves or something, over the course of a 10 min fight?

    Nascent flash is literally just usable in solo instances, or when your healers eat glue and can't stop dying in dungeons, and you're the last one alive but let's be honest here, if you actually used the skill effectively, yo'ud use it on a DPS to keep them alive, too.

    The eye buffs to a max of 60s is still INFERIOR to Edge of Shadow, which is ogcd, instant, and gives you 60 of duration that you can spam over and over... eye requires three gcds to set up and there's really no point to double eye outside of some transitions in savage...

    You still get the same looping rotation, of Paths and guage dumps but again, you clearly don't know this otherwise you'd not make your thread complaining about a non issue and a non buff.

    You are acting like somehow WAR got like... at 500 potency set of upgrades or something like that...

    DRK needs nothing. Dark mind is amazing in raids as a lot of aoes and tank busters are magic in general, Ramuh specifically shines in this regard, E7s, and E8s to mitigate damage during prog.

    TBN is busted. It's literally the best personal CD, as Raw intuition is complete GARBAGE compared to Nascent flash. It's just shake it off fodder.

    DRK's damage is not packed into 10s windows where you are heavily punished for messing them up or not having complete and total uptime.... drks' damage is spread evenly, with Shadow, BW windows every 60s, Delirium every 90s, Edge that can be moved for raid buff windows whenever you want.... and so forth.

    Warrior is stuck on a 90s cycle. that's it. 90s cycles SUCK in savage and ultimate. Don't believe me? Play a job with a 90s skill and TELL ME it's feeling good when those are coming up.
    (5)

  7. #57
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aurelius2625 View Post
    These aren't "Buffs" it's literally just quality of life choices but okay. See now, players that say they "Main" things but don't actually know what they are talking about, think that this OP is actually worth something... but it's really not.

    The "buffs" they got are related to low tier content, aka, dungeons. These buffs do not effect Warrior's dps at all. I mean, you'll gain like a path combo from not having to deliberately set up eye to refresh before IR because it gives you 15s when you use IR... but that's like...three extra cleaves or something, over the course of a 10 min fight?

    Nascent flash is literally just usable in solo instances, or when your healers eat glue and can't stop dying in dungeons, and you're the last one alive but let's be honest here, if you actually used the skill effectively, yo'ud use it on a DPS to keep them alive, too.

    The eye buffs to a max of 60s is still INFERIOR to Edge of Shadow, which is ogcd, instant, and gives you 60 of duration that you can spam over and over... eye requires three gcds to set up and there's really no point to double eye outside of some transitions in savage...

    You still get the same looping rotation, of Paths and guage dumps but again, you clearly don't know this otherwise you'd not make your thread complaining about a non issue and a non buff.

    You are acting like somehow WAR got like... at 500 potency set of upgrades or something like that...

    DRK needs nothing. Dark mind is amazing in raids as a lot of aoes and tank busters are magic in general, Ramuh specifically shines in this regard, E7s, and E8s to mitigate damage during prog.

    TBN is busted. It's literally the best personal CD, as Raw intuition is complete GARBAGE compared to Nascent flash. It's just shake it off fodder.

    DRK's damage is not packed into 10s windows where you are heavily punished for messing them up or not having complete and total uptime.... drks' damage is spread evenly, with Shadow, BW windows every 60s, Delirium every 90s, Edge that can be moved for raid buff windows whenever you want.... and so forth.

    Warrior is stuck on a 90s cycle. that's it. 90s cycles SUCK in savage and ultimate. Don't believe me? Play a job with a 90s skill and TELL ME it's feeling good when those are coming up.
    Instead DRK is punished with Bad Blood Weapon that hard to get 5 gcds. Delirium 90s cycle is not smooth than IR either because you still need to weave between Bloodspiller and need to perfectly fit 10s window regardless of ping.

    I'm not upset because DPS increase because I'm not like WAR who is sensitive when it come to tank dps. I'm upset because at least SE should adjust the Living Dead when they allow NF to be used in solo. And if I'm upset when WAR get another buff in the future that make them surpass gnb's dps it is because it mean SE decide to answer every buff WAR have asked for.



    "Nascent flash is literally just usable in solo instances, or when your healers eat glue and can't stop dying in dungeons, and you're the last one alive but let's be honest here, if you actually used the skill effectively, yo'ud use it on a DPS to keep them alive, too."

    Really? Then how about we look at the WAR discovery channel below?

    Quote Originally Posted by Billythepancake View Post
    WAR absolutely can restore themselves up. Maybe not to full, but after my WAR uses HG in E8s the healers never touch him, he just heals himself back up to like 70-80%.





    "TBN is busted. It's literally the best personal CD, as Raw intuition is complete GARBAGE compared to Nascent flash. It's just shake it off fodder."

    If it's not busted then how can DRK mitigate when there're no other extra mitigation beside Dark Mind/Dark Emissary and the standard role 2 mitigation like rampart & shadowwall?

    MORE IMPORTANTLY YOU DON'T NEED THE EXCESSIVE DAMAGE MITIGATION IN THIS GAME SAME WAY HOW YOU DON'T NEED ANY EXCESSIVE SHIELD.

    TBN is busted yes and IT IS EXCESSIVE when parried with dark mind against the occasionally magic tank buster, they can nerf it down to 20% or below and compensated with something else, I don't care.

    If you don't require stacking mitigation to survive the tank buster then anything you stack it with is excessive except heal which is where Raw Intuition+Equilibrium or Thrill of Battle+Nascent Flash+Inner Chaos/Your Burst Damage make it super good.
    Not only you took the tank buster to the face and don't die but you came out with on par or more hp than DRK.

    Having the entire job actions designed to truly shrine in ultimate [which only viable for people that can afford a nice static+have good low ping+got a lot of free time which is the least of player base, least of DRK player base] only is a bad idea that I have never support nor heard any drk main doing so.

    If you read DRK thread over the past year you can see that "TBN must be keep as it is" isn't the condition we ever made when we ask for the *healer burden tag* Living Dead , bad weapon and Delirium to change.



    "DRK needs nothing. Dark mind is amazing in raids"

    [As I mention above DRK need LD adjustment and it has been discussed several times before with the result that both DRK and healer agreed it required tooooooo much healing resources.]

    beside, the raids you mention is at the end of 3 expansions away from when this skill is acquired where this ability can *finally* be useful.

    Shelton and Raw Intuition can mitigate both Magical and Physical. But Dark Mind can only mitigate magic only. It's useless if damage is physical.



    "players that say they "Main" things but don't actually know what they are talking about, think that this OP is actually worth something... but it's really not."


    Are you sure you aren't one of those?
    (1)
    Last edited by cactuarzzzz; 08-13-2020 at 02:42 AM.

  8. #58
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    Look below how easily WAR main can Fake being DRK main and write a comment that support WAR buff.
    cutting out all the rest of your lengthy post because...

    bruh. chill. yes, it's annoying and aggravating DRK is seemingly always getting shafted. but look at the whole picture.
    DRK's always been clunky in this middle-child-syndrome of the tanks. SE clearly ran out of ideas to design DRK for 5.0 that would draw more players to it, so they just made a kit nigh identical to WAR's. Now it "functions fine," even at the cost of it's identity being tied entirely to one skill that's good, and one skill that's bad.

    Everyone has an opinion on how DRK can and should be fixed. there is NO UNIFIED CONSENSUS on fixing LD, let alone the rest of DRK's kit.
    WAR's had specific ideas for simple problems.
    SE designed themselves into this mess by making LD a complicated ability to fix, and the playerbase aint helping by having myriad ideas to fix it.

    But attacking other people just because? They aren't DRK mains??? My guy.
    (1)

  9. #59
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MaraD_ View Post
    I find it odd that WARs didnt get Thrill of Battle updated to be their on demand CD instead of Raw Intuition. (Also to help bring their original flavor of higher HP back)

    Back on point, people forget DRKs LD was nerfed, DRKs lost the ability to increase a healers healing amount by 20%, which means DRKs only needed 80% of their max HP healed. Now its 100%.
    Convalescence
    And even then, ppl still complained when it was an 80%.

    IMO either DRK needs a more effective self healing thats not used up from keeping DPS maintained (like equilibrium/thrill/N.flash/Aurora), lowered healing threshold requirement (like needing only 50/60/70/80% of max HP healed), or passive healing potency from others. (Such as +10/20/30/40/50% healed for more.) The rest of the ability can still function the same way.


    (In reality, the HP sacrificing invuln should have been given to DRK, this way the temp HP shield works well in conjunction, due to server tick. WAR should have gotten the LD equivalent, which their self healing works well with. And GNB should have then been passed the Holmgang equivalent)
    While it isn't my place to say about GNB, I feel that instead of Holmgang equivalent GNB can use Hallow Ground equivalent. Like 8 secs Hallow Ground or something.
    (0)
    Last edited by cactuarzzzz; 08-13-2020 at 03:06 AM.

  10. #60
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    cutting out all the rest of your lengthy post because...

    bruh. chill. yes, it's annoying and aggravating DRK is seemingly always getting shafted. but look at the whole picture.
    DRK's always been clunky in this middle-child-syndrome of the tanks. SE clearly ran out of ideas to design DRK for 5.0 that would draw more players to it, so they just made a kit nigh identical to WAR's. Now it "functions fine," even at the cost of it's identity being tied entirely to one skill that's good, and one skill that's bad.

    Everyone has an opinion on how DRK can and should be fixed. there is NO UNIFIED CONSENSUS on fixing LD, let alone the rest of DRK's kit.
    WAR's had specific ideas for simple problems.
    SE designed themselves into this mess by making LD a complicated ability to fix, and the playerbase aint helping by having myriad ideas to fix it.

    But attacking other people just because? They aren't DRK mains??? My guy.
    THERE IS UNIFIED CONSENSUS on fixing LD. DRK and HEALER AGREED that it used too much healing resources. Upon realising this, SE can take action and work to reduce the resource required. Please don't make it sound like DEV say it when you and the other are the one who pretend it's their word and not your. Having myriad ideas doesn't always mean it is bad you only need to choose the one that's most suitable and it is counter your argument the more different ideas can work.

    and No it isn't because they aren't DRK main I merely point out that it isn't what it seem when someone have DRK as a main class profile support war instead of DRK. You can't count it as DRK isn't having unified opinion.
    (0)
    Last edited by cactuarzzzz; 08-13-2020 at 03:14 AM.

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