To be fair, it doesn't really add anything to the spec to have them refreshing storm's eye every 30 seconds.
its just QoL mainly but the job really needs to do something else even bringing brutal swing or Fracture back
No you still have to reapply it, but it just isn't as restrictive as before. Change was needed since dps was low and it was the only job that needed a full 1-2-3 to get its buff. Mythril Tempest still doesn't give you the SE buff so you still have to do it then you can spam aoe combo. Personally I would have preferred they return it to a 20% dmg buff like the old days but this is still a welcome change and will ultimately increase dps via more SP > more FC > more Infuriates > IC. Nascent Flash was mandatory since those "heals" used to belong to IB and SC while in Defiance. All they did was re-purpose it into another skill and made it very clunky to use but now its not. It's still a separate skill but what can you do when Deliverance is not there.
As for DRK its a one trick pony IMO. One combo rotation, TBN and spamming shadows (which replaced spamming DA ironically). I think TBN is both a curse and blessing. It is arguably the best defensive cds and only gets stronger with ilvl but DRK is balanced around that. It also performs well so Yoshi sees no reason to touch it. My advice however is to retcon the tanks in the next expansion back to the 4.0 series an give DRK back its blood weapon and quick gcd playstyle which coincidentally went to GNB. People say they like the fast play style of GNB but forgot how DRK Blood weapon used to work.
Dont forget WAR also has a 20% max HP heal from Thrill of Battle.
Look below how easily WAR main can Fake being DRK main and write a comment that support WAR buff.Yes but there isn't a unified "here's how." There's several ideas, and all of them have their merits, but that's the problem.
WARs: Fix Nascent!
SE: How?
WARs: NO TARGET TO USE PLEASE.
SE: There done.
DRKs: FIX US!
SE: How?
DRKs: (several posts and topics and comments all bringing their own ideas)
SE: *shrugs* figure it out first.
But what could Paladin or maybe WAR main in disguise know about LD? as far I know healer can pretty much start dancing during Hallow Ground.
KID YOU HAVE NO IDEA WHAT IT IS LIKE DURING 5.0 WHEN DRK WAS ASKED TO LEAVE THE SAVAGE PARTY THAT HAVE NO WHM.
Even a whole year later in 5.2 DRK are the only tank who got in problem when they're in party with no WHM. The only Tank who got problem with party that use strat that require Tank invuls.
All this talk coming from you is the same loop you lot try make it happen again and again > IGNORE ALL COMMENT FROM DRK AND HEALER AND SAY LD/DRK is fine>Make drk stay outlier>ASK FOR ADJUSTMENT FOR WAR>KEEP DRK AS AN OUTLIER AND LEAST FAVORABLE CHOICE.
If you can ignore the comment like these comment below then you should expect that from now on I can ignore your too.
Healer main here.
I personally hate LD, the fact you need to recover the total HP of the DRK in order to purge the debuff is seriously annoying on AST and especially SCH.
Ofc on WHM it's a joke but having to essentially force WHM/DRK comps is what SE should avoid altogether. But having Benediction just makes the invuln a joke, since it defeats the urgent nature of it I suppose so why not change it?
At least with GNB/WAR it's something that can be fixed with an OGCD.
I suppose they can't find more unique invuln skills as GNB's just punches itself in the face (but really it's just a combination of Holmgang and Hallowed)
It's just a headache on non-WHM healers and people aren't always going to want to play WHM or should they be forced to for the convenience of dealing with LD.Have any of you seen the Familtsu's Shadowbringers Media Tour Interview transcript?:
Q: It'll take too long to discuss every job like this, so are there any other notable considerations you made?
Yoshida: There was also the debate over the oft-suggested BLM Raise.
Q: Because the other ranged magical DPS, SMN and RDM, both have their own raise actions, right? I think there are some that want one for BLM, and some that don't...
Yoshida: Just as an example, what if BLM's raise action was based on destructive power, and raised the target at 1 HP with the Walking Dead status? But in that case, healers would definitely complain... We thought of several ideas, including ones to increase the penalty for raising, but all of them resulted in "No one would use it then."
Really!!!? I'm confused. LD/WD is such an disappointing and unusable mechanic that you are willing to disallow it to be used for a BLM, mainly because it would be drawback to bringing the job (that is Yoshi P's main) and healer's wouldn't like it so ppl wouldn't use it BUT IT'S OKAY TO LEAVE AS IS FOR DARK KNIGHT????!
Ultimately, blm raise was debated and devs decided to go a different direction. But it seems that Yoshi P would have said no to WD style raise being implemented for the simple fact that it is unduely punishing compared to all the other raise abilities with in the ranged magic jobs. Hmmmm...
I'm sick of people trying to spread misinformation and make DRK look like they have amazing ability which is utterly false
such as LD being 20 secs invul or try to make other people believe that it can be used up to 10 secs like Hallow Ground.
No, even now DRK is the MT tank of choice,
People who want LD to change is just the DRK elitist that want more some probably just want a panic button which shouldn't be even a thing if played right... and less good healer or just want to get it easy healer... LD being a 20s invul has it uses and nich, it' perfectly fine as is.
or how TNB is OP
TNB is only 5% stronger than it's previous version in stormblood but consume 500 mp more meanwhile DRK ability to regen HP and MP in Shadowbringers is pitiful . People kept parroting about how OP how amazing it's only have 15 secs recast but they have no clue like no clue at all that there is no DRK in Shadownbringers that could regenerate 3000 MP every 15 secs.
or even more disgusting idea that DRK wasn't supported to/ not allow to remove WD and came out of critical low hp after invul by themselves but WAR is supposed to be able to do it and should be allowed to do so.
what funny isDRK isn't supposed to be able to remove Walking Dead on their own, are you daft? The entire design of all of the invulns (barring HG) is that they each require healer intervention to keep the tank from dying immediately afterwards. As I already said, WAR is the only tank that can sometimes do it solo.
5.3
YOSHIDA AND FFXIV JOB DEV TEAM: We agreed WAR should be the only tank that could bring themselves out of 1% during invul and came out with plenty of hp with no problem. Oh and we'll bring WAR to the top of tank dps later too don't worry. WAR EXCLUSIVE. WAR'S PRIVILEGE!
WAR main used the argument that NF can't be used in solo content as a reason why LD is fine and shouldn't get rework but they keep asking for NF change so they can use it in solo content as well. WAR aren't know for stance dancing for nothing. They can change the excuse that they try to make it sound reasonable and valid anytime as long as it bring them closer to be the top tank again.
Last edited by cactuarzzzz; 08-12-2020 at 01:13 AM.
But what could Paladin or maybe WAR main in disguise know about LD? as far I know healer can pretty much start dancing during Hallow Ground.
KID YOU HAVE NO IDEA WHAT IT IS LIKE DURING 5.0 WHEN DRK WAS ASKED TO LEAVE THE SAVAGE PARTY THAT HAVE NO WHM.
Even a whole year later in 5.2 DRK are the only tank who got in problem when they're in party with no WHM. The only Tank who got problem with party that use strat that require Tank invuls.
All this talk coming from you is the same loop you lot try make it happen again and again > IGNORE ALL COMMENT FROM DRK AND HEALER AND SAY LD/DRK is fine>Make drk stay outlier>ASK FOR ADJUSTMENT FOR WAR>KEEP DRK AS AN OUTLIER AND LEAST FAVORABLE CHOICE.
If you can ignore the comment like these comment below then you should expect that from now on I can ignore your too.
I'm sick of people trying to spread misinformation and make DRK look like they have amazing ability which is utterly false
such as LD being 20 secs invul or try to make other people believe that it can be used up to 10 secs like Hallow Ground.
or how TNB is OP
TNB is only 5% stronger than it's previous version in stormblood but consume 500 mp more meanwhile DRK ability to regen HP and MP in Shadowbringers is pitiful . People kept parroting about how OP how amazing it's only have 15 secs recast but they have no clue like no clue at all that there is no DRK in Shadownbringers that could regenerate 3000 MP every 15 secs.
or even more disgusting idea that DRK wasn't supported to/ not allow to remove WD and came out of critical low hp after invul by themselves but WAR is supposed to be able to do it and should be allowed to do so.
what funny is
5.3
YOSHIDA AND FFXIV JOB DEV TEAM: We agreed WAR should be the only tank that cloud bring themselves out of 1% during invul and came out with plenty of hp with no problem. Oh and we'll bring WAR to the top of tank dps later too don't worry. WAR EXCLUSIVE. WAR'S PRIVILEGE!
WAR main used the argument that NF can't be used in solo content as a reason why LD is fine and shouldn't get rework but they keep asking for NF change so they can use it in solo content as well. WAR aren't know for stance dancing for nothing. They can change the excuse that they try to make it sound reasonable and valid anytime as long as it bring them closer to be the top tank again.
Wow....you really like DRK....like a lot O.o
DRK def needs some love. Just not re-adding the Dark Arts spam kind pls.
Remember back in 3.x when DRK kept getting kicked out of every savage party that had the AST/SCH meta healer comp? Me neither.KID YOU HAVE NO IDEA WHAT IT IS LIKE DURING 5.0 WHEN DRK WAS ASKED TO LEAVE THE SAVAGE PARTY THAT HAVE NO WHM.
[...]
or how TNB is OP
TNB is only 5% stronger than it's previous version in stormblood but consume 500 mp more meanwhile DRK ability to regen HP and MP in Shadowbringers is pitiful . People kept parroting about how OP how amazing it's only have 15 secs recast but they have no clue like no clue at all that there is no DRK in Shadownbringers that could regenerate 3000 MP every 15 secs.
Also, TBN is incredibly OP. It was super OP back in SB, it was great as a free 20% HP bubble shield. The fact it was buffed even further was not at all warranted (though entirely welcome). I'm a WAR main, but trust me when I say TBN is super OP!
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