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  1. #31
    Player
    Nolan-VersaillesOdinFFXI's Avatar
    Join Date
    Jun 2016
    Location
    ULDAH!!!
    Posts
    4
    Character
    Nolan Versailles
    World
    Moogle
    Main Class
    Black Mage Lv 72

    Disagree.

    GNB is a little squishy. They needed an adjustment.

    WAR used to be top dog before PLD, they needed a little boost.

    DRK is in an okay place, still have TBN.

    Just be patient. DRK can hold their own.
    (0)

  2. #32
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Sqwall View Post
    Huh....that's weird...like they are all...equal....
    What WAR is now is not a "heal tank", it's a tank with all the standard defensive abilities that all the other tanks have plus an extra helping of self-heals. If WAR were a "heal tank" their method of mitigation would be in self-heals. It's the difference between large self-heals in exchange for direct mitigation as opposed to large self-heals in addition to direct mitigation, and that is an important distinction.

    The self-heal potential between the tanks is not even remotely equal and you are both cherry-picking as well as blatantly misrepresenting things.

    PLD has a 1200 potency cure in Clemency which they can spam as long as they have MP and they can boost it to ridiculous levels with Requiescat, however to do that they basically have to completely neuter their ability to do damage. So PLD's ability to burst heal, themselves or others, in a pinch is bar-none the best of all the tanks but comes at a great cost and will rarely if ever be used in regular play.

    GNB has Aurora which is 1200 pot of healing as a regen over 18s (200 potency cure per tick over 6 ticks). Decent self-heal but it being spread out over 18s doesn't help when you need burst healing. Being able to cast it on a party member is nice and helps bolster their support ability since I feel that HoS is a bit weak in comparison to the other tank single-target support abilities.

    DRK has Abyssal Drain which is a 200 potency per target hit cure. In single-target that heal is abysmal (*ba-dum-dum-tish*) in comparison to the other tank equivalents and is only partially made up for by Soul Eater having a decent sized cure attached to it, however that makes the self-healing really spread out which doesn't help when you need burst healing and so tends not to really result in that many fewer heals being cast on the DRK.
    In AoE it can be quite powerful but not anywhere near where you are making it out to be. To reach the 1200 potency equivalent of the other tank 60s self-heals you would need to be hitting 6 enemies. Most really large pulls tend to hover around 8 or 9 enemies, so in those instances you are getting maybe 400 to 600 potency more of heals assuming none of them have been killed off before you need and use AD and that you manage to hit all of them which often doesn't happen due to enemies spreading out a bit when pausing to cast telegraphed abilities while you are trying to group them up tight.
    So under the right conditions and only in mass dungeon pulls, Abyssal Drain can be more powerful, yet in all other instances it is way weaker.

    WAR has Equilibrium which is a 1200 potency cure for themselves which doesn't result in any dps lost like Clemency, is an all at once burst unlike Aurora and isn't dependent on there being at least 6 enemies present like Abyssal Drain. Of all the tank self-heals it is by far the most consistently reliable. This is the relative "equivalency" to look at, although it is clear that some of those heals are not quite as good as others in harder and non-dungeon content.
    Trying to equate Nascent Flash to these other heals makes little to no sense whatsoever.

    Nascent Flash is best compared against it's actual "equivalents".

    As a support ability, I'd say what it provides to the support target is fairly equitable since it can potentially provide/save a lot of HP for the target from the heal and it also has a bit of direct mitigation too. So no problem looking at that aspect.

    The problem is the self-heal aspect of the ability. In mass pull situations, the potential healing from NF absolutely trounces any other short defensive in regards to the amount of HP saved. In single-target the HP it restores can often outpace the damage the other tank's short recast defensives prevent with the caveat that it won't save you if taking a hit that would kill you outright, but for that there is Raw Intuition. So for any buster that is a real threat, use RI, which prevents just as much damage as TBN when taking damage equating to 125% of your max HP, and for when you are not taking such a severe spike of damage use NF. You are covered for all situations and then some.

    Now let's look at TBN in comparison. Yes it is absolutely a very powerful defensive ability, however because of the resource/dps loss when it is not consumed, it can only be used during periods when you are taking enough damage to guarantee that it breaks. That makes it best to use when dealing with spikes of damage. During most lulls of damage between spikes you have to just sit and hold it, waiting for the next spike resulting in potentially not getting as many usages out of the ability as the other tank short recast defensives. In other words, it may potentially defend from more damage when used but it may potentially not be able to be used as much. There are even instances in some content, like some dungeon bosses or soloing old group content, where it may not be able to break ever and so is not even used. This alone makes the claim of it being "literally the best ever for all time" somewhat dubious and that's not even taking into account the rest of DRK's defensive kit or the defensive kits of the other tanks as comparisons.
    (8)

  3. #33
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Ultimatecalibur View Post
    It is unlikely to affect the warrior's dps ceiling significantly. At most the gain is going to be 10 more Beast gauge every 3 minutes. The gain is going to be more on the dps floor as lower skilled players won't be clipping the buff as much and won't be dropping the buff during IR as much.
    I agree the dps increase is likely to be fairly negligible and that WAR and DRK needed to be brought up a smidge in regards to dps, so I have no problem with that.
    I still think that WAR could use a little more in regards to job mechanic complexity to break up the rotational monotony. There is the trade off for slightly more Fell Cleaves in exchange for less Storm's Path, but is that enough? I'm leaning towards probably not.

    Quote Originally Posted by Nolan-VersaillesOdinFFXI View Post
    WAR used to be top dog before PLD, they needed a little boost.
    While I agree that WAR needed a little boost in a few areas, of which dps was one of them. However WAR being "top dog" before should never be justification for why the job should be buffed. That sort of logic just ends up leading to the mentality of "WAR should always be top dog because you can't take that away from them".
    (5)
    Last edited by TouchandFeel; 08-11-2020 at 07:12 AM.

  4. #34
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by cactuarzzzz View Post

    You're doing nothing but buff WAR since shadowbringers release
    (2)

  5. #35
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Leiron View Post
    Closest is gunblade through aurora and I think the heal from brutal shell is a natural part of their rotation.
    I haven't leveled GNB just yet though I admit
    Aurora is a HoT version of Equilibrium. Brutal Shell (200 heal/200 shield) parallels the self-heal on Storm's Path (250 heal) and Souleater (300 heal). NF give the Warrior an insane amount of free self-healing.
    (1)

  6. #36
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ilenya View Post
    That explains so much with healers.
    At least with the healer mains, we compiled a post providing a summary of the healer issues. We just need SE to actually listen to us for a change, which may be unlikely given the circumstance. With DRK mains, they've been going back and forth for the past year. People keep going on and on about what the job should be, what can we do about it's self-healing capabilities and Living Dead reworks. Yet DRKs mains never provided a unified message. I know the job isn't as great as it once was, but at least work with what you have first. Then once you get Yoshi-P and SE's attention, which is hard to do, build from there.
    (1)

  7. #37
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Aurora is a HoT version of Equilibrium. Brutal Shell (200 heal/200 shield) parallels the self-heal on Storm's Path (250 heal) and Souleater (300 heal). NF give the Warrior an insane amount of free self-healing.
    Yeah, they're the only thing closest, though closest is still a far cry.

    Don't hurt my WAR class. T^T
    (0)

  8. #38
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Give GNB a Aoe version of Brutal Shell plz
    (0)

  9. #39
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Isn't Storm's Eye just the same as Darkside now?

    WAR is now a one combo job between IR bursts. Not exactly what I would have expected people here to demand for, but if it finally renders you capable of playing the job at a basic level, all the more power to you.
    (2)

  10. #40
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    5.3 complete patch note. No DRK adjustment ONLY WAR and a little of GNB.

    https://na.finalfantasyxiv.com/lodes...5c2da260eae21a



    You're doing nothing but buff WAR since shadowbringers release. You might as well take The Blackest Night and give it to other job and delete my job from the game Mr.Yoshida!
    To be fair, WAR has been the worst Tank the entire expansion, no suprise they would buff it... just flabbergasted it took this long. Did it save the job? Not really as all Tanks are kinda just in a bad gameplay spot, but it basically probably propped up WAR into the realm of PLD/GNB now. DRK... got screwed and left to rot, but I guess that's what they think of a copycat job.
    That being said... these changes will quickly go to show just how badly designed WAR is. Think about the gameplay loop they are pushing for, after opener sit there and just spam 1 combo and fell cleave on cooldown until you might need to Storm's Path.
    WAR might do more damage in the end but... is it worth a worse playing job now?
    To me, no, its not a worthwhile change to get me back into playing WAR. GNB change? Eh, slightly helps I guess.
    (0)
    Last edited by BarretOblivion; 08-11-2020 at 02:43 PM.

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