What WAR is now is not a "heal tank", it's a tank with all the standard defensive abilities that all the other tanks have plus an extra helping of self-heals. If WAR were a "heal tank" their method of mitigation would be in self-heals. It's the difference between large self-heals in exchange for direct mitigation as opposed to large self-heals in addition to direct mitigation, and that is an important distinction.
The self-heal potential between the tanks is not even remotely equal and you are both cherry-picking as well as blatantly misrepresenting things.
PLD has a 1200 potency cure in Clemency which they can spam as long as they have MP and they can boost it to ridiculous levels with Requiescat, however to do that they basically have to completely neuter their ability to do damage. So PLD's ability to burst heal, themselves or others, in a pinch is bar-none the best of all the tanks but comes at a great cost and will rarely if ever be used in regular play.
GNB has Aurora which is 1200 pot of healing as a regen over 18s (200 potency cure per tick over 6 ticks). Decent self-heal but it being spread out over 18s doesn't help when you need burst healing. Being able to cast it on a party member is nice and helps bolster their support ability since I feel that HoS is a bit weak in comparison to the other tank single-target support abilities.
DRK has Abyssal Drain which is a 200 potency per target hit cure. In single-target that heal is abysmal (*ba-dum-dum-tish*) in comparison to the other tank equivalents and is only partially made up for by Soul Eater having a decent sized cure attached to it, however that makes the self-healing really spread out which doesn't help when you need burst healing and so tends not to really result in that many fewer heals being cast on the DRK.
In AoE it can be quite powerful but not anywhere near where you are making it out to be. To reach the 1200 potency equivalent of the other tank 60s self-heals you would need to be hitting 6 enemies. Most really large pulls tend to hover around 8 or 9 enemies, so in those instances you are getting maybe 400 to 600 potency more of heals assuming none of them have been killed off before you need and use AD and that you manage to hit all of them which often doesn't happen due to enemies spreading out a bit when pausing to cast telegraphed abilities while you are trying to group them up tight.
So under the right conditions and only in mass dungeon pulls, Abyssal Drain can be more powerful, yet in all other instances it is way weaker.
WAR has Equilibrium which is a 1200 potency cure for themselves which doesn't result in any dps lost like Clemency, is an all at once burst unlike Aurora and isn't dependent on there being at least 6 enemies present like Abyssal Drain. Of all the tank self-heals it is by far the most consistently reliable. This is the relative "equivalency" to look at, although it is clear that some of those heals are not quite as good as others in harder and non-dungeon content.
Trying to equate Nascent Flash to these other heals makes little to no sense whatsoever.
Nascent Flash is best compared against it's actual "equivalents".
As a support ability, I'd say what it provides to the support target is fairly equitable since it can potentially provide/save a lot of HP for the target from the heal and it also has a bit of direct mitigation too. So no problem looking at that aspect.
The problem is the self-heal aspect of the ability. In mass pull situations, the potential healing from NF absolutely trounces any other short defensive in regards to the amount of HP saved. In single-target the HP it restores can often outpace the damage the other tank's short recast defensives prevent with the caveat that it won't save you if taking a hit that would kill you outright, but for that there is Raw Intuition. So for any buster that is a real threat, use RI, which prevents just as much damage as TBN when taking damage equating to 125% of your max HP, and for when you are not taking such a severe spike of damage use NF. You are covered for all situations and then some.
Now let's look at TBN in comparison. Yes it is absolutely a very powerful defensive ability, however because of the resource/dps loss when it is not consumed, it can only be used during periods when you are taking enough damage to guarantee that it breaks. That makes it best to use when dealing with spikes of damage. During most lulls of damage between spikes you have to just sit and hold it, waiting for the next spike resulting in potentially not getting as many usages out of the ability as the other tank short recast defensives. In other words, it may potentially defend from more damage when used but it may potentially not be able to be used as much. There are even instances in some content, like some dungeon bosses or soloing old group content, where it may not be able to break ever and so is not even used. This alone makes the claim of it being "literally the best ever for all time" somewhat dubious and that's not even taking into account the rest of DRK's defensive kit or the defensive kits of the other tanks as comparisons.



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